Dry Spell

Slyfen steps into the spot where the orc just fell, and strikes at the nearest gnoll with his rapier. He calls out "There are 3 gnoll archers back here, and one orc up front, I took the other orc down already." in common.

(I'm slightly confused by the two different initiative rolls. Does that mean that the gnoll I'm attacking is flat-footed?)
 

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Brain said:
(I'm slightly confused by the two different initiative rolls. Does that mean that the gnoll I'm attacking is flat-footed?)

OOC:
Oops, I was tired when I did that. Upon reviewing the rules, I should have just kept the initiative rolls from the surprise round. However, the new rolls actually helped the PCs, and that's a good thing. :D So, I'm just going to let the new rolls stand as far as
order is concerned. However, nobody who acted in the surprise round (including the gnoll you're attacking) will be considered flat-footed.
 

Hardin bellows at Eolan to move, and then squeezes forward, ignoring the orc's strike to gain room to work in.

OOC: Can move through ally's square, but lose dex bonus when in it, but AC doesn't change from that. Moving W, N, NW and provoking an AoO from the orc unless you rule that he has cover from that intervening wall (you can't make AoOs through cover I seem to remember). If that's all he can do, from there he'll take a swing at the orc (attack +8, 2d6+9 damage). If you'll rule that he can move one more square NW (by, say, putting his foot up on the wall), he'll do that and then attack the orc (same bonuses), because that way the gnolls can 5' step and be out of his reach, and so will provoke AoOs if they shoot with bows.
 



Round 1

Rufus, hearing the commotion, becomes antsy. He wants to protect his master from any possible harm. But Belisha has ordered him to stay by her. Grudgingly, he avoids the battle for now, biding his time until she is directly threatened.

Slyfen steps into the spot where the orc just fell, and strikes at the nearest gnoll with his rapier. The gnoll swiftly twists his torso out of the way, and avoids the fate of the dead orc. Slyfen calls out to his companions in Common, "There are 3 gnoll archers back here, and one orc up front, I took the other orc down already."

Eolan, ignoring the pain from the arrow in his left shoulder, turns to the rushing orc and swings his bastard sword. With a sickening wet sound, the bastard sword sinks deep into the area between the orc’s neck and shoulder, severing the jugular vein. With a muffled scream, the orc falls dying to the stone floor.

Hardin bellows at Eolan to move. Eolan, obliging, steps over the dying orc to make way for Hardin’s entry into the room, which now seems too small for his newly massive body. Hardin pushes and stumbles his way forward, and his shadow grows to a menacing size, covering the gnolls in front of him.



OOC Notes:

Slyfen
5’ step
Rapier misses (Gnoll 3 AC 15, Atk roll 7 + 6 = 13)
Oil of
magic weapon in effect for 3 more rounds

Eolan
Bastard sword 1h hits (AC 13, Atk roll 18 + 6 = 24)
8 damage (Dmg roll [1d10+2] 6 + 2 = 8)
Orc 1 reduced to -3 hp and is dying
5’ step

Hardin
Moves twice due to squeezing
You now have
magic weapon for 21 more rounds
shield of faith for 20 more rounds
bull’s strength for 19 more rounds
enlarge person for 6 more rounds
divine favor for 5 more rounds, and
protective ward for almost 1 hr

I need to hear from Belisha, then I will post the action through the gnolls’ turns (remember you need line of sight to the place you wish to cast
summon monster II)

Please note, due to RL calling Nac away for a while, I will be playing Hardin as an NPC for about 2 weeks. Also, I will be playing Eolan as an NPC until we hear from Galethorn. So, for now, decisions will need to be made by Belisha and Slyfen, as I don’t want to give away too much by having Eolan and Hardin give their opinions on suggested courses of action.
 

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Belisha, eager to join the fight, moves further up in the tunnel. She can now see the melee occurring in the chamber. Hardin takes up most of her field of vision, but she can see the three gnolls over the low stone wall as well. Rufus moves up in front of her, the better to protect her from any threats.

The gnolls, engulfed in Hardin’s shadow, each release an arrow at the giant dwarf. Two of them clatter harmlessly off of his stone-like armor. But the third finds purchase in his flesh, luckily flying through a minor gap between plates at Hardin’s right knee. “Aargh!” cries the wounded dwarf, flinching with the pain. “Do you still want to save one of the orcs, Belisha? ‘Cause I’m not stopping until the gnolls at least are dead!” Preparing to move over the wall, he yells, “Here I come!”

The gnolls abandon their shortbows and take up positions near the gaps at the ends of the wall, drawing their battleaxes. The two near Slyfen swarm to him with the intent to kill.

End of Round 1

OOC Notes:

Hardin does not get cover from the low stone wall, because it is comparatively only about 2’ tall to him. However, he can move over it as if it were an obstacle with no Climb or Jump check requirement.

Belisha
Moves 20’
(casting
summon monster II is a full-round action)

Rufus
Moves 25’
Continues to perform Guard (Belisha)

Gnoll 1
5’ step
Shortbow misses (Hardin AC 17, Atk roll 10 + 1 = 11)
Drops shortbow as free action
Draws battleaxe as move action
(in white just to make him easier to see against background of map)

Gnoll 2
5’ step NW
Shortbow misses (Hardin AC 17, Atk roll 15 + 1 = 16)
Drops shortbow as free action
Draws battleaxe while moving 20’ NE

Gnoll 3
Shortbow hits (Hardin AC 17, Atk roll 20 + 1 = 21) critical threat
No critical hit (Hardin AC 17, Verifier roll 4 + 1 = 5)
6 damage (Dmg roll [1d6] 6)
Hardin reduced to 20 hp
drops shortbow as free action
draws battleaxe as move action
5’ step

Now I need to hear from the PCs again. Because both orcs are dead you all get to go before your opponents this round. (I’ll NPC Hardin and Rufus again, maybe Eolan again also.)
 

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Slyfen waits for Hardin to move over the wall and distract the gnolls he is fighting.

(Delay until Hardin goes, then move to flank a gnoll - tumbling if he has to move more than 5', and attack.)
 

Belisha will complete her spell, dropping the Celestial Giant Bombardier Beetle to fight G3. She will then take out her light crossbow and start firing at a gnoll with least cover.
 

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