Duel Wielding HELP!

Taren Nighteyes

First Post
Everyone,

A friend of mine is taking the DM reins and starting a Ptolus campaign. I've decided to play a Litorian (Lion guy) and wanted to get some input on designing a duel wielder.

Out of the standard sword and board, two handed weapon, and duel wielder, I've decided to the duel wielder. I'm looking for the best feat choices, prestige classes (I've got nearly all of the WotC books).

Any help would be appreciated. I don't normally play, let alone play a fighter-type. This is kind of new to me :)

Thanks!

Tanen Nighteyes
 

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I usually make my dual-wielders with sneak attack dice. My last char, was a Rog 5/ Asn 3. With a great DEX and INT score. Was going to proceed into the Invisible Blade PrC which gives Feint as a free action and 3d6 SA with dagger.

the trick is, is to get them into a flanking position so you can capitalize on sneak attacks. Try to keep a max tumble score so you can easily get into the correct position to flank without getting an AoO.

I chose some other feats like the Spring Attack chain, which really doesnt help with a TWF but can still be useful. Spring attack to the flank position, then get out of his range, so he doesnt get a Full Attack off you.

I took Flick of the Wrist for an other way to get on attack with Sneak dice.
Staggering Strike looks really good as well.
 

Fighter/rogue/tempest is good, but so is the invisible blade option. For a heavier fighter a ranger or a psychic warrior opens up a lot of options. How do you see this character?
 

The tempest route has been discussed extensively some weeks ago... I do prefer the dervish route often, it's a little bit less feat intensive.

Do you want a heavy armored fighter? Dwarf with doubleweapon.
Light armored fighter who still does damage? Bbn/rog or Ftr/rog.

Spring attack can be upgraded for TWF with PHB2 feats... but that's nearly impossible for anything but real fighterbuilds.

You need: TWF, ITWF, TWD would be nice plus it's upgrades. Throwing is nice for TWF chars in cases where the enemies around you are already dropped... so perhaps PBS and Rapid Shot/Quickdraw.

TWF builds need one thing: Extra damage to your attacks. You have several possibilities to get those (please add more ideas):
  • sneak attack/favored enemy
  • elemental weapon enhancements
  • Weapon Spec.
  • Buff spells (Eldritch Knight builds, bards)
  • Rage
Choose something and we can tell you better how to build your char.
 

A lot of people overlook Kensai for TWF builds, but its really useful if your in a low magic (or stingy DM) game. It XP expensive to empower 2 weapons but worth it.

If you go the Kensai route scimitars are a good bet to combine with the power surge ability.
 



High threat range weapons always work nicely with dual wielders, as the large number of attacks you dish out make the probability of at least one crit in a full attack fairly high, especially if you have the improved crit feat or keen weapons. Adding on either the wpn.spec/focus feat tree or the feat from phb2 (telling blow?) that allows sneak damage to be applied to crits results in good base damage that is boosted considerably on a crit.
Alternetively, more versatile weapons like the flail can be dual wielded to great effect when coupled with imroved disarm and trip, allowing you to disarm and trip an opponent, then rain down more blows, especially if you take combat reflexs for when they try to retrieve their weapons and stand.
 

You could keep it simple and build a fighter 16/tempest 4

Key feats: Dual Strike, Two-Weapon Rend, Double Strike, Deft Opportunist, Robilar's Gambit & Overpowering Strike. If possible, spring Attack ---> Rapid Blitz.

At high levels, you'll attack six times with every spring attack (albeit at a -4 penalty), and you could rend up to 3 targets as well.

On the defense vs. the BBEG, you shift to Robilar's and grant your opponent a +4 to hit/damage - ouch. You'll declare Overpowering Strike.

Now, for every swing he takes at you, hit or no hit, you strike back with both of your weapons at your highest attack bonus +4 and deal double damage with both strikes, plus rending damage on the first counter.
That should take care for most one-on-one situations.

Note that this is a very feat-intensive build, plain and simple but without any fancy options apart from its chosen focus.
 

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