Dayspire
Explorer
My campaign is very much flavored with steampunk, and I've written up some rules for firearms (slightly more powerful than a crossbow). My question is this - in a campaign with such victorian flavoring, sooner or later someone will 'demand satisfaction' and there will be a duel. Twenty paces, draw weapon, and fire. How best do I simulate that? And also to take into consideration higher level characters with quite a bit of HP?
Initial thought - damage goes directly to healing surges, and 0 surges left = death. But this is a rather dramatic shift in the rules, and I'm hesitant to make such a change.
I know this question could have been applied to any of the previous editions - but I'm wondering if the evolution of 4E gives a new options (like the healing surge one above).
Thoughts?
Initial thought - damage goes directly to healing surges, and 0 surges left = death. But this is a rather dramatic shift in the rules, and I'm hesitant to make such a change.
I know this question could have been applied to any of the previous editions - but I'm wondering if the evolution of 4E gives a new options (like the healing surge one above).
Thoughts?