Three more builds.
Here is Blarg's Duskblade/Warblade build. In fight #6 he took on my roommate's Swashbuckler/Wizard and I played the Swordsage/Battle Sorcerer. The Swordsage managed to get them both with Hideous Laughter but lacked the ability to capitalize on it, mainly due to some really horrible roles. I managed to kill off the Swashbuckler but then Blarg slaughtered me
[sblock=Azurin Duskblade 2/Warblade 3]Male azurin duskblade 2/warblade 3
CE Medium humanoid (human, incarnum)
Init +2; Senses Listen +1, Spot +1
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AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor, uncanny dodge)
hp 44 (2d8 +3d12 +10)
Fort +8, Ref +5, Will +5
Defensive Abilities +1 vs. energy drain, inflict spells, death effects
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Spd 30 ft.
Melee +1 falchion +11 (2d4 +8 +1 acid/18-20)
Ranged sling +7 (1d4 +4, 50')
Ranged bola +3 (1d3 +4, 10')
+2 to confirm crits
Knowledge Devotion: +1 <= 15, +2 <= 25, +3 <= 30, insight to attack and damage
Spells Known (CL 0th):
1st (4)- kelgore's fire bolt, swift expedition retreat, true strike
0 (7)-
Manuevers Known (IL 4th):
Stances: blood in the water
Strikes: disarming strike, emerald razor, wolf fang strike, sapphire nightmare blade
Boosts: moment of perfect mind
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Abilities Str 18, Dex 14, Con 14, Int 14, Wis 12, Cha 10
Base Atk +4; Grp +10
Feats Practiced Spellcaster, Shape Soulmeld (Bloodwar Gauntlets), Knowledge Devotion, Combat Casting
Skills (ACP -1) Autohypnosis +10, Concentration +10, Spellcraft +12, Know (local) +10, Know (arcana) +10
Gear +1 falchion, least acid assault crystal, belt of strength +2, chain shirt +1, least crystal of lifekeeping
scroll of keen edge, potion of shield, scroll of obscuring mist, potion of shield of faith[/sblock]
These two haven't dueled yet but we plan on doing a combat or two with them soon. The Dragonshaman participated in the killing of two Large Red Dragons (more on this in the next post).
[sblock=Duskling Barbarian 1/Dragonshaman 4]Male duskling barbarian 1/dragonshaman 4
CN medium fey (incarnum)
Init +2; Senses low-light; Listen +0, Spot +0
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AC 19 (17), touch 12 (10), flat-footed 17 (15)
(+2 dex, +5 armor, +2 natural (+1/essentia))
hp 48 (58) (1d12 +4d10 +20)
Fort +11 (+13), Ref +4, Will +5 (+7)
Immune paralysis and sleep effects, draconic presence
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Spd 30 ft. (+5 ft./essentia)
Melee mw glaive +7 (1d10 +3 +1 acid/x3)
Melee mw glaive +9 (1d10 +6 +1 acid/x3)
Ranged mw composite longbow (+2) +7 (1d8 +2/x3)
Ranged breath weapon (3d6 acid, DC 18 (DC 20) Ref half, 1d4 recharge, 30 ft. line)
Auras Known (+1):
- Energy Shield (2x aura acid damage against natural and non-reach attacks)
- Power (1x aura extra melee damage)
- Fast Healing (1/hp round up to half hp)
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Abilities Str 14, Dex 14, Con 18, Int 10, Wis 10, Cha 14
Base Atk +4; Grp +6
Feats Shape Soulmeld (Wormtail belt), Intimidating Rage, Skill Focus (Jump)
Skills (ACP -3) Intimidate +17, Bluff +10, Jump +10
SQ Dragon Totem (Copper), Rage 1/day, Spiderclimb, Fast Movement, Essentia (1 pt.)
Gear mw glaive, mw breastplate, dragon spirit cincture, Crystal of Energy Assault (Acid), mw composite longbow (+2), Mask of Mastery, cloak of resistance +1, greataxe, net, bola (2)
potion of see invis, potion of shield (2mins), potion of shield of faith (2mins)[/sblock]
The Crusader/Cleric build is eventually going for Ruby Knight Vindicator.
[sblock=Human Crusader 1/Cleric 4]Male human crusader 1/cleric 4
LG medium humanoid (human)
Init +1; Senses Listen +2, Spot +2
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AC 23, touch 11, flat-footed 22
(+1 dex, +9 armor, +3 shield)
hp 40 (1d10 +4d8 +10)
Fort +9, Ref +3, Will +7
Defensive Abilities steely resolve 5
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Spd 20 ft.
Melee mw flail +9 (1d8 +3)
Ranged sling +5 (1d4 +3, 50 ft.)
Special Attacks furious counterstrike
Spells Known (CL 4th):
2nd - aid, bull's strength, hold person, spiritual weapon (d)
1st - longstrider (d), doom, inflict light wounds, divine favor, shield of faith,
0 - light, resistance, guidance, inflict minor wounds, mending
Maneuvers Known (IL 3rd):
Stances - martial stance
Strikes - stone bones, crusader strike, douse the flames, charging minotaur, vanguard strike
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Abilities Str 16, Dex 12, Con 14, Int 10, Wis 14, Cha 14
Base Atk +4; Grp +7
Feats Stone Power, Divine Alacrity, Extra Granted Maneuver, Weapon Focus (flail)
Skills (ACP 0) Concentration
SQ Turn Undead 5/day
Gear fullplate +1, mw flail, heartseeking amulet 3/day, least crystal of arrow deflection, darkwood shield +1, cloak of resistance +1, sling
scroll of bear's endurance, potion of shield, potion of cure light wounds, scroll of magic weapon[/sblock]