TaranTheWanderer
Legend
My point is that’s a problem with the player and not the system.Didn't play many campaigns with evil or morally very dark grey PCs i guess. Seen it happen few times, as low as level 10-11.
My point is that’s a problem with the player and not the system.Didn't play many campaigns with evil or morally very dark grey PCs i guess. Seen it happen few times, as low as level 10-11.
Didn't play many campaigns with evil or morally very dark grey PCs i guess. Seen it happen few times, as low as level 10-11.
That true, but this system seems tailor-made to be abused to me.To a certain extent, it will also fall on the players not to abuse the system so blatantly and cooperate to create the fiction and gameplay that will benefit the table as a whole. Any TRPG system can be exploited and abused because it's all humans interacting and negotiating with each other, based on slightly different interpretations of the rules between each other.
Not sure how that works. It's not a lethal combat system if you can't die.I also concur that the idea of having "9 lives" or "heroic comeback opportunity" (omg! he fell off a cliff! well I caught a tree branch actually and slowly got back up!) is mechanically easier to follow than the kilohp. It could pair with a very lethal system if the combat system is deadlier than D&D, like RQ's.
Yeah, I've seen it happen a few times with PCs who absolutely were not immune to death. How much more often would it happen if they were?Didn't play many campaigns with evil or morally very dark grey PCs i guess. Seen it happen few times, as low as level 10-11.
I would guess not any more often than without plot armor pool. Players do it because causing regime change is fun sometimes. If they aren't in the mood for good old coup, they won't do it.Yeah, I've seen it happen a few times with PCs who absolutely were not immune to death. How much more often would it happen if they were?
So, to make things easy, let's assume that on average a character should lose half their hit points in any given Hard fight. And we need 5 hard fights to level. Further, let's use a d8+2 HD as a rough average with no increases based on ASIs.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.