• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Dumberest D&D tropes and combinations (any edition)

Mercurius

Legend
In another thread I just realized that one can actually play a character that is a shardmind battlemind. How silly is that? The game has a long 40-year history that has included thousands of different tropes, ideas, and combinations - what are the "dumberest", in your view?

I can't think of anything that tops a shardmind battlemind, except maybe a half-drow, half-githyanki ninja wielding two vorpal scimitars. Or maybe a halfling paladin/warlock wielding a fullblade?
 

log in or register to remove this ad





In another thread I just realized that one can actually play a character that is a shardmind battlemind. How silly is that? The game has a long 40-year history that has included thousands of different tropes, ideas, and combinations - what are the "dumberest", in your view?
What's wrong about that? :confused:
 




Double-wielding swords or even worse, double-wielding giant hammers.

Clerics since OD&D right on through Fourth: a cleric should not be a combatant. The examples people always use are either religious knights (id est, paladins) or else examples from fantasy written after the baleful effects of OD&D. But I just refluff clerics as knights templar/jihadists/paladins and carry one with it.
 

Into the Woods

Remove ads

Top