This all happened in the same Stargate campaign, in which I played the party's archaeologist/linguist. This fellow had a streak of dumb luck.
First, with his Strength of 6, he attempts to rappel down a 400-foot cliff. He begins to lower himself over the side, I roll my Climb check... and get a natural 1, a critical fail (for those keeping track, that's -1 with modifier). The GM activates the critical fail and my character falls the length of the rope to which he's tied before coming to an abrupt stop. Okay, second Climb check... another natural 1. And so it continued for several rounds, natural 1 after natural 1. Finally, about 100-feet above the ground, the rope breaks (too many abrupt stops after a long fall) and the archaeologist plummets into the river below. I fail my Swim check and, were it not for our commander, I would have drowned. Later that session, we found the secret passage down the side of the cliff.
Same campagin, same character. As the party's linguist, the archaeologist is designated party-spokesman on several occasions. Big mistake. He decides to quiz Odin on his knowledge of Norse mythology. He tries to negotiate a peace in the middle of a battle. He makes several unflattering comments about the arch-villain's (a super-goa'uld) choice of wardrobe. He (in conjunction with the party scientist - who eats any food offered) activates alien devices - the party was once teleported into a goa'uld mothership, whilst on another occasion my character was teleported to an alternate dimension by himself. Imagine an archaeologist trying to explain quantum mechanics, multiple universes and such to the Army. I was condemned as a goa'uld spy (though the resident physicist thought I was simply mad).
Same campaign, same character. Despite his complete lack of martial proficiency, the archaeologist happily launches himself into battle. Ironically, thanks to several natural 20s, he killed more henchmen than the party sniper.
I miss my archaeologist.
First, with his Strength of 6, he attempts to rappel down a 400-foot cliff. He begins to lower himself over the side, I roll my Climb check... and get a natural 1, a critical fail (for those keeping track, that's -1 with modifier). The GM activates the critical fail and my character falls the length of the rope to which he's tied before coming to an abrupt stop. Okay, second Climb check... another natural 1. And so it continued for several rounds, natural 1 after natural 1. Finally, about 100-feet above the ground, the rope breaks (too many abrupt stops after a long fall) and the archaeologist plummets into the river below. I fail my Swim check and, were it not for our commander, I would have drowned. Later that session, we found the secret passage down the side of the cliff.
Same campagin, same character. As the party's linguist, the archaeologist is designated party-spokesman on several occasions. Big mistake. He decides to quiz Odin on his knowledge of Norse mythology. He tries to negotiate a peace in the middle of a battle. He makes several unflattering comments about the arch-villain's (a super-goa'uld) choice of wardrobe. He (in conjunction with the party scientist - who eats any food offered) activates alien devices - the party was once teleported into a goa'uld mothership, whilst on another occasion my character was teleported to an alternate dimension by himself. Imagine an archaeologist trying to explain quantum mechanics, multiple universes and such to the Army. I was condemned as a goa'uld spy (though the resident physicist thought I was simply mad).
Same campaign, same character. Despite his complete lack of martial proficiency, the archaeologist happily launches himself into battle. Ironically, thanks to several natural 20s, he killed more henchmen than the party sniper.
I miss my archaeologist.
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