That's a pretty neat idea, Joshua...controlling someone into controlling something else. I wonder if it would turn into into a sort of telephone game?
Silver Moon, I find your experiences running the module to be very interesting. I have yet to check out your story hour though. Here are my notes...
The first thing they tried to do in the adventure is to kill the Kadtanach in a pretty inventive way (I knew they would do something that I could not foresee, and I was right). One of the PC's has wings, so he flew into the beast's mouth after drinking a Potion of Reduce. He quickly flew down it's throat, and then dropped a Quaal's Feather Token: Tree into it. He then drank a Potion of Gaseous Form and flew out again. Now, anyone familiar with this token knows that when dropped, a 60-foot-tall oak tree springs to life. So now the Kadtanach has a 60-foot oak growing in it's belly (or lungs?). Being the creature is 100 feet tall, this is pretty significant. I had no idea how to adjudicate this (and I didn't want the adventure destroyed), so I just told them that the creature stopped walking, and it seemed to be trembling and spasming. They figured it would take awhile for a creature this size to die (internal bleeding and all that), and that was fine with me.

I'm worried about them using this tactic in the future though. If all you have to do to kill a Tarrasque is drop a crapload of Tree Tokens down it's throat, that's pretty damn cheesy. I welcome all opinions/solutions on this one (because they have more Tree Tokens)!
Well, the end result of that tactic caused the Kadtanach to be pretty much motionless the rest of the adventure. So they were rewarded somewhat for their ingenuity (no balance checks). Next they had the flying PC take them on board to fight the hoards of gnolls. Since they had a party member that could fly them from tower to tower, this really made things much easier for them. They were doing pretty well until one PC decided to go it alone (and no, he can't fly). He was climbing along the system of wires and pulleys that were set up. He made it from one tower to another pretty okay, but he pushed his luck. In trying to make it to tower 8 (from 6), he failed his climb check. Woahhh...3d6 damage in falling onto the beast's bare back. He then failed his 2nd climb check to grab onto the beast's scaly hide. AAAAAHHHH...10d6 damage... very dead PC. Favorite quote: "Can't I make a saving throw or something to negate or halve the damage?" DM: "How can you avoid hitting the ground?"
The battle with the female wizard went pretty quickly, but she teleported away before being killed, to hang out with the Hound Archon. When they finally found said wizard and said Archon, the wizard was killed in the first round. The Archon grabbed Davnak's Helm and teleported up top to grab the remaining gnolls into one all-out assault. The group decided to take their time searching the Archon's tower and casting Detect Magic on the items found. When they popped their heads out of the tower...oops! Archon was standing with 11 gnolls at Area 11 (that bridge/balcony type area), and there were 2 gnolls each at the pods (Areas 14 & 15). This fight lasted 13 rounds and took almost 2 hours real time to conduct! I was exhausted by the time it was over. The druid got the initiative and launched a Sleet Storm, covering all of area 11. The party then focused on the gnolls on areas 14 & 15. Meanwhile, all the gnolls (and the Archon) were trying to make it to the protection of the nearby tower. 6 gnolls fell to their doom, slipping on the ice, but the rest made it inside, climbed the ladder, and then proceeded to shoot at the party from the top of the tower. The flying PC went over to engage the Archon in melee, and the druid wildshaped into a bird to help out. The others attacked with range weapons, having no way to get over there. The druid's wolf companions could not help in the battle at all, and neither could the cleric's Rod of the Viper (which is almost never in staff form). That really hurt the party. But in the end, they were triumphant.
All in all, it was a fun module, but it really took a lot out of everyone. I think we'll all be glad to get onto other things.
