Dungeon #100: Beast of Burden

Silver Moon said:
Thank you both for the advice. I think I'll have it that the helm is still fully functional, but there is a hairline crack where the hammer hit that will make it more easily susceptible to damage if a second opportunity appears.

You're very welcome. :) Keep in mind that according the module, the helm was crafted for use with that particular animal only. You could say that it only works on Kadtanachs (which will be very rarely - if at all - encountered again), or that it works on just that one particular Kadtanach. So it's practically useless, as my party found out when casting Identify on it.

Thanks for the advice on the Tree Token, but the entry in the DMG says it grows simultaneously, which would mean it would do it's damage right away, so those digestive juices would be a little late. The tree is 60 feet tall, and the Kadtanach is 100 feet tall, so it would pierce the lining, unless the thing is "all stomach." I'm really worried about this item. Sure, I could have the other tokens stolen by an Ethereal Filcher or something, & then just never offer any others to find...but the wizard has the Craft Wonderous Item feat. :0

- Blasphemonkey
 

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Blasphemonkey said:
Keep in mind that according the module, the helm was crafted for use with that particular animal only. You could say that it only works on Kadtanachs (which will be very rarely - if at all - encountered again), or that it works on just that one particular Kadtanach. So it's practically useless, as my party found out when casting Identify on it.
Except that one of the characters is a General in the Queen's Army, and they have already discussed capturing and keeping the Kadtanach to add to her forces. I'll let the dice roll as they fall, but won't mind seeing the helm get destroyed to avoid that possible outcome.

The next chapter of the Story Hour, detailing the battle against the Githyanki, has now been posted at the following thread:

http://enworld.cyberstreet.com/showthread.php?t=63210
 

Interesting game last night - 3 hours of character time went by, and the group never left the head howdad. They did manage to repel two major assaults, a foot assault (across the Kadtanach's neck) by nearly twenty elite gnoll troops, and a missile assault from the catapult deck by gnoll archers and the enemy wizardess. They also cut loose the ear basket with the basilisk - although it took over an hour of continuous hacking with a sword of sharpness to accomplish that task.

After the first hour the H'Jyord regained control of the beast, with the Gnoll Chief now wearing the helm. The party had actually figured out a magic combination that would have allowed them to communicate with the creature, but were too slow to implement it in time. During that hour the Kadtanach had gone away from the town it was approaching but it is now headed back there. It was stopped to help the gnolls with their assaults on the head, but is now moving again. The party estimates that they have between 60 and 90 minutes before it reaches the town.
 

Re: the tree token, I could have sworn that I read somewhere (errata? Sage Advice?) that the "official" ruling was that if the tree didn't have 60 ft. of room to grow, it just failed. (Like you can't enlarge someone and crush them to death in a small room.)

Anyway if that's not an official rule, it's my house rule. Otherwise the tree token is simply ridiculous.
 

Joshua Randall said:
Re: the tree token, I could have sworn that I read somewhere (errata? Sage Advice?) that the "official" ruling was that if the tree didn't have 60 ft. of room to grow, it just failed. (Like you can't enlarge someone and crush them to death in a small room.)

Anyway if that's not an official rule, it's my house rule. Otherwise the tree token is simply ridiculous.

I couldn't find it in the errata or the FAQ (which comes from Sage Advice columns), so I think it will have to become a new house rule. I know they'll complain, but hey...the DM's always right. ;)

But if anyone reading this finds any official rule on it, please clue me in. :)

- Blasphemonkey
 

Tonight the group took an unplanned detour and are now in the midst of a follow-up module to "Beast of Burden". We're currently playing our western campaign (Arcade's Gang) but the DM couldn't make it tonight due to a late Easter dinner. So I had a one-nighter all planned out centered around the birth of the party leader's son. Then 30 minutes before game time I get an email from the party leader's player saying he can't make it either, and by then the other players were already on their way here so it was too late to cancel the game.

Then it occurs to me that one of the player's who will be here was very upset at the end of the "Beast of Burden" module last fall, when the main baddie H'Jyord got away. So on the fly I pull together an instant sequel (tentatively titled "The One That Got Away"). I came up a quick history of what the evil hound archon had been up to in the five-months of character time since the other module ended and how the local Lordholder discovered where H'Jyord now is. For the lair itself I just grabbed a recent Dungeon Magazine and took the Map of Mystery verbatim ("Stone Giant Caverns" from #108, March 2004, page 47).

The game night went well, but the group was overly cautious and didn't get nearly as far as I had hoped, so it will probably be another night until we have the battle between them and H'Jyord. I'll post the story hour for the game when I get a chance (tacking it onto the other Story Hour).
 
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This was actually the last adventure I ran for my all-elven FR campaign. I have a slight problem with my group as at least one of the guys is way more intelligent than me (he has a PhD in Microbiology while I have a degree in Contemporary Dance)...

This player has 2 characters: a druid (known as "The Druid" *wave fingers mysteriously*), who spends most of his time wild shaped into strange things like albatrosses, and a wizard with a flying construct familiar and a penchant for the gaseous form spell.

The Druid spotted the Kadtanach rampaging across the Realms and basically tracked the thing from up near the clouds, then chose to investigate more closely, scouting the howdah structures as a seagull. He very nearly got petrified by the basilisk so hightailed it out of the area and brought in the rest of the party as reinforcements. The mage sent her familiar up to deal with the basilisk (by having it cast invisibility on the creature, so its gaze attack wouldn't work!), then sent the group's toughest fighters down the beast's throat, under gaseous form and water breathing spells. Promptly inhaled by the beastie, the two warriors end up in the creature's lungs. As gaseous creatures cannot pass through liquids, they would stop at the alvioli, according to my biologist buddy. They then return to solid state, attach themselves via grappling hooks to the internal walls of the kadtanach's lungs, and start hacking away from the inside, in order to drown the creature in its own blood.

There was no way I could allow half a dozen 7th-level characters to kill off a CR 18 beastie with a couple of 3rd-level spells, so I was completely flummoxed. Eventually, I decided that, as the thing has Regeneration and Damage Reduction 15/magic, the damage to its lungs would heal very quickly ... and that the (nonmagical) grappling hooks would not stay affixed, so, after the first round (wherein the two warriors did an excess of 100 damage between them), the creature started coughing up blood -- and them with it, expelling them about 80 ft up in the air, at high speed...

The two fighters were very nearly killed by the experience but the violent bucking and swaying of the near-asphyxiated kadtanach pretty much obliterated the gnoll ranks above, as well as destroying the ballista and three of the catapults. (When the party eventually flew up to land on the thing's back, they were amused to find the last of catapults, the Animated Object, clinging on to the howdah for dear life...)

Meanwhile, H'Jyord had passed the helm of control to Sylkess and teleported into the ranks of the remaining party far below. Their battle was grueling but, eventually, just before the evil archon was about to retreat, he was killed by an astonishingly brutal longspear crit.

And, as for Sylkess, she was promptly knocked unconscious in the Command Tower, as her beastie threw itself about in near death-throes.

The group have now gained access to the howdah and are exploring the various towers, pretty much with impunity. For the last couple of hours, the kadtanach has shown increasing independence, as its master lolls about in her chair, stunned senseless. I closed the session with the huge creature suddenly calming down and starting to look about for targets on the ground to stomp on. They haven't found Sylkess yet, and she's just woken up.

So, while I couldn't allow the group to kill the kadtanach with a couple of gaseous form spells, a single water breathing and some grappling hooks, I did think the idea was spectacular and worthy of some serious merit -- so I effectively had that combo kill off most of the gnolls instead, while the colossal beast Regenerated away all the internal damage it had been dealt.

Was I fair or perhaps too lenient? Would any of you have judged this differently?
 

Thimble the Squit said:
Was I fair or perhaps too lenient? Would any of you have judged this differently?
Sounds totally fair to me and I enjoyed your account. I fully agree with how you did the Kadtanach - the critter is way too powerful to be killed by anything shy of epic proportion materials.

One thing I love about this module is that the non-linear nature of it means that everytime it is played the stories are quite different. (Check out my Story Hour Thimble when you get a chance, I think you'll like my players' approach as well).
 


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