Dungeon 100 Incursion

pogre said:
Yes, but you can pull what you want from an adventure. The reverse is not true for me, and many others apparently.

If I want to dig through the adventure, yes. I'm just noting that I appreciate standalone interesting characters/creatures with enough background to make them useful, without having to go through the effort of digging through adventures.

I'd like them even more if they had the mini-strategies that the new MM apparently will contain.

Don't think I'm suggesting that Dungeon change to an all-Critical-Threats format or something. I'm just voicing an appreciation for them.
 

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Someone please give more info on the "Woe To Mistledale" adventure in Dungeon #100. My group is in the area and this could be a great resource for me. Does it involve Banites?
 

Adventure Path

Someone mentioned that the intent of t he Adventure Path is to have it in the even numbered issues of Dungeon... is this correct? Does this mean that the 3rd installment in the Adventure Path was *not* is issue 99 and is *not* in 100, but *will* be in 102? Any help would be appreciated. If I want to get the magazine I have to ask my Mom to drive me into the city to go to the local book store or game shop, and that doesn't go over well very often.
 

Adventure Path

Someone mentioned that the intent of t he Adventure Path is to have it in the even numbered issues of Dungeon... is this correct? Does this mean that the 3rd installment in the Adventure Path was *not* is issue 99 and is *not* in 100, but *will* be in 102? Any help would be appreciated. If I want to get the magazine I have to ask my Mom to drive me into the city to go to the local book store or game shop, and that doesn't go over well very often.
 


Iron_Chef said:
Someone please give more info on the "Woe To Mistledale" adventure in Dungeon #100. My group is in the area and this could be a great resource for me. Does it involve Banites?

I haven't given the Dungeon section more than a cursory glance at this point. However, it is supposed to be a sequel to "The Raiders of Galath's Roost" from Dungeon #87.

Also, Crazy Mage is slightly off in that it is listed as an adventure for 8th level characters (although it mentioned 7th level characters could handle it but would need help with the major encounter).

BTW, I'll go on record as liking the "Critical Threats" a lot. I'm indifferent towards the "Agents and Allies" variation, though.

Glyfair of Glamis
 
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Glyfair said:

Also, Crazy Mage is slightly off in that it is listed as an adventure for 8th level characters (although it mentioned 7th level characters could handle it but would need help with the major encounter).

D'OH! You're quite correct. And my error is on the EN World frontpage too. Now everyone can see my inability to read:o
 

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