Dungeon 108 came today!

kilamanjaro

First Post
I haven't seen a thread on this yet so I thought I'd post the contents. I haven't had time to do more than glance at it.
On the Dungeon side:
The Iron Satyr - 11th lvl adventure
Challenge of Champions 5 - any lvls
New Downer Comic

On the Polyhedron side:
Dark Matter -
Chapter 1 - Characters
A lot of background and new Advanced Classes, Antiquarian, Field Guide
Prestige Classes: Diablolist, Hermetic Adept, Visionary, Xenoengineer
Chapter 2 - Campaigns
Mission types and Conspiracies
Chapter 3 - Xenoforms
A list of creatures from the d20 Modern and Menace Manual and how they fit in a Dark Matter world

I'll be reading the Dark Matter stuff tonight. It looks great!
 

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Kilamanjaro,

Thanks for the info.

That is amazingly early for Issue #108. It should be the March issue and not be available at least until February begins I would think.

I only received Issue #107 yesterday (Friday, January 23). Right around the time that I usually get Dungeon.

Cheers :)
 

I am Jack's burning jealousy. ;) D*M is one of my favorite settings. Who wrote the d20 conversion? (Please say it was either Monte Cook or JD Wiker...)
 

i just got Dungeon 107 yesterday. it doesn't pay to subscribe i guess. ;)

although, i visited 3 gaming stores in the area today and none of them had Dungeon 108 on display yet.

maybe the old system of deliveries will reverse itself. but i'm not holding my breath.
 

Mine had been late the last 2 months. Really late. So I was happy and surprised to see this one so early. The D*M conversion is by Andy Collins.
I haven't read enough of it to form an opinion yet, but at a glance it looks real good.
 

The preview for #109, by the way, is
Secrets of the Soul Pillars, an adventure path adventure by Jesse Decker
The Devil Box by Richard Pett
and Poly has a 25 page Greyhawk Gazetteer about Hardby and a look at FEAR, a terriost organization for D20 Modern.
Dark Sun is a cross over event for Dungeon 110 and Dragon 319.
 

kilamanjaro said:
On the Polyhedron side:
Dark Matter -
Chapter 1 - Characters
A lot of background and new Advanced Classes, Antiquarian, Field Guide
Prestige Classes: Diablolist, Hermetic Adept, Visionary, Xenoengineer
Chapter 2 - Campaigns
Mission types and Conspiracies
Chapter 3 - Xenoforms
A list of creatures from the d20 Modern and Menace Manual and how they fit in a Dark Matter world

I'll be reading the Dark Matter stuff tonight. It looks great!


Does the conversion use D&D magic and psionics? I'll be disappointed if it does, but not surprised. :(
 



No new xenoforms, just a listing of appropriate ones from then Menace Manual with a plot hook for each one. It doesn't use the D&D magic system and recommends not using it because it makes magic too common place. Instead the Diabolist, Visionary, and the Hermetic Adept gain spell like abilities each level. Some of the abililities are usable at will, with the better ones needing an action point to activate.
I like the update quite a bit, even though a lot of the information is straight from the D*M setting book.
 

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