Monte At Home said:I liked it too. While the whole thing doesn't fit my campaign, I'd happily steal some of the encounters and whatnot here and there, except of course for the fact that Erik Mona's a player in my game.
And as for the strangely shaped passages and rooms, I know what you mean. Personally, I love them, but that kind of dungeon design a number of us refer to--with all due sincere respect--as "Gygaxian." They're easy enough to deal with if you use a battlemat or dwarven forge. But to verbally describe, they can indeed slow the game down. While they're not terribly realistic, they are a part of the "D&D feel" for me.
Piratecat said:(snip) The more I read of this adventure, the more impressed I am by how it merges 1st and 3rd edition sensibilities. No utterly senseless deathtraps, but intelligent dungeon design and a whole slew of great dungeoneering hazards that require clever thought. (snip)
I'm almost certain I'm going to run it at Gencon. Now if I could only find some players....Piratecat said:I'm itching to run this.
Voadam said:What levels is this for? I have never gotten dungeon before but I'm in the mood for a good 3.5 module for our 15th level group of four and our campaign is set in a postapocalyptic greyhawk so it could fit fairly easily.
Piratecat said:The more I read of this adventure, the more impressed I am by how it merges 1st and 3rd edition sensibilities. No utterly senseless deathtraps, but intelligent dungeon design and a whole slew of great dungeoneering hazards that require clever thought. I'm itching to run this.