Dungeon 112: Castle Maure comments?

Olive said:
agree, except for the places where there are wierd magic items or magic effects and no attempt to explain them in the rules. That's annoying.

OK, so maybe Erik and his colleagues left some of the design work to EGG and RJK.... ;)
 

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I dunno, I sorta hate the trend of having to quantify every single magical effect in the game. Lack of mystery is boring, and not everything should have to be covered by the rules...Game is only half this activity, after all. :)
 

d20Dwarf said:
I dunno, I sorta hate the trend of having to quantify every single magical effect in the game. Lack of mystery is boring, and not everything should have to be covered by the rules...Game is only half this activity, after all. :)

Lack of mystery for whom? The DM?

Anywa, I'm not talking about the really serious ones like the Id Core or what ever, I'm talking about fairly minor magic items,
like the one with the trapped air elemental
. That's a cool idea that would have been much better off described fully.

Regardless, one of the major reasons I prefer 3e to everythign else is that you CAN quantify everything under the rules, so I guess we'll have to agree to disagree.
 

Olive said:
Lack of mystery for whom? The DM?

Anywa, I'm not talking about the really serious ones like the Id Core or what ever, I'm talking about fairly minor magic items,
like the one with the trapped air elemental
. That's a cool idea that would have been much better off described fully.

Regardless, one of the major reasons I prefer 3e to everythign else is that you CAN quantify everything under the rules, so I guess we'll have to agree to disagree.
Lack of mystery for whoever's reading the module. :) I guess I just don't need full technical explanations for everything that happens in a magical fantasy world. As to your example:

What exactly do you need explained? It's a magic carpet that stops working and summons an air elemental if certain conditions are fulfilled. It takes a generic, dull magic item and gives it a backstory and some personality, with in-game effects from both. It's got everything you could need in game. I think an explanation of a magic sub-system allowing you to bind creatures to magic items in order to power them is outside the scope of a room in an adventure.
 

Especially since my player...

Especially since my player said "What the hell, I'll sit down on the rug, pull the pin out, and say the word." Classic PC behavior.
:)

I was also really amused when...

I was also really amused when the PCs encountered the ogre mage's room without him being home. They found his chest full of cursed items that he's meant to trade with them and just took everything. The belt of giant strength that changes the wearer's gender went to the paladin. After much deliberation, he decided to keep it, and is now a female human paladin. His conclusion: "this must be some sort of lesson or test from St. Cuthbert. Its probably punishment for all my wenching."
 
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Drew said:
Especially since my player...

Especially since my player said "What the hell, I'll sit down on the rug, pull the pin out, and say the word." Classic PC behavior.
:)

I was also really amused when...

I was also really amused when the PCs encountered the ogre mage's room without him being home. They found his chest full of cursed items that he's meant to trade with them and just took everything. The belt of giant strength that changes the wearer's gender went to the paladin. After much deliberation, he decided to keep it, and is now a female human paladin. His conclusion: "this must be some sort of lesson or test from St. Cuthbert. Its probably punishment for all my wenching."
Yeah, sucks to be sitting prone
when that air elemental jumps out and throws you into a neaby wall. :)

Did someone forget to tell your players who the author of this module was? :)
 

Ahoy There!

Good to see everyone enjoying the adventure! hats are off to Erik and James Jacobs for their guidance and input as well!

I do like a mystery in the game--over the years so have my many players. Keeps them guessing and keeps me churning out new stuff to keep ahead of them.

Maure is prounced like "Saur" (-rian).

Git a great laugh out of the paladin turned female through the girdle, btw! And yes. Nothing like a magic carpet ride to infuriate an air elemental. I like that sort of creative dissection, and it's not always explainable, nor should it be. Magic is magic., afterall.

Cheers!

Rob
 


More than just some of us, it sounds like, Boz :D

Perhaps we should start a new thread to petition Erik to publish more levels from Maure Castle? :D
 

i only said "some of" for those of us who greatly disliked the idea of Dungeon being taken up with a single module that they wouldn't even want to use. the rest of us love it. ;)

more castle maure would be nice, as would more nostalgia-updated type stuff. :)
 

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