Dungeon 112: Map problems

Erik Mona said:
These are insightful comments, Jay. I hope I've shed some light on the thinking behind some of the issues you raised. I didn't cut and paste the compliments, which are much appreciated.


First game was last night. I just tossed them right into Kerzit's level. It was a good chance to try out a NOOB that we'd been considering :) The group is thinking of going after Mordenkainen for teleporting them down there (laugh!)

The Assassins took out the BARBER (recent Dragon magazine prestige class + rogue) when he was scouting ahead. The Colchilin (cool-chillin') demons caused some really long combats because all I did was SUNDER weapons baby! I love leaving the PC's stuck in the middle of a dungeon with no weapons!

Fun so far. Thanks guys!

jh
 

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>>>Jay Hafner said:
10. The "tidbits" of the Lost City of the Elders are no more useful now than they were in the original scenario because there is so little to go on to add any kind of flavor at all. Those are 5 common words. Had there been a wierd name in there it would have been more interesting.
>>>

Erik Mona said:
C'mon, now. We'll get to the Lost City of the Elders eventually. Must everything be explained in full detail? It's a mysterious demiplane. Unless the PCs go there, more details than that simply aren't relevant.

Jay, FYI the Lost City of the Elders is named the City of Kyrruhn in Rob's original Garden of the PlantMaster module (the Creations Unlimited edition; Kenzer rewrote the original background of the module to fit it into their Kalamar setting, and reoved that tidbit).
 

grodog said:
Jay, FYI the Lost City of the Elders is named the City of Kyrruhn in Rob's original Garden of the PlantMaster module (the Creations Unlimited edition; Kenzer rewrote the original background of the module to fit it into their Kalamar setting, and reoved that tidbit).


Now THAT's what I'm talking about :)...although it's one of those unpronounceable names like zxcvnnmnnt.

jh
 

While we're asking questions erik, how come the write up of those undead creatures says that they are summoned by planar ally spells? They're undead!
 

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