Well, I finally got it today, and I'm in love with it's set up. It's definately free-wheeling, and "dungeon-lite", which is a must. I have a few minor places where I'll be making changes (Tamoachan is getting expanded upon, and I have a mini-adventure in mind involving a lizardfolk tribe). I really like the role-playing advice - there are numerous RP scenes, and I really like how the characters are developing.
*Spoilers ahead*
I'm thinking of moving the scenes involving Rowyn towards episode 2, however. I need a mini-adventure for next session, because half my group can't make it, and I think a small quest involving tracking her down might just be the way to go. I know two PCs should be able to take her on (they did last time, and Gut Tugger was involved!), so it should be alright. Maybe something involving her trying to put together a new guild?
I really like the scene involving the Wyverns following the ship: that was perfect, and it really caught my imagination. Kudos for that one, Rich. The scene with the Slaad is also pretty cool; I'm definately going to play on the "aliens" feel. ONe thing I really like about this adventure (and would like to see in more adventures) is how it's loosely set up - there's not a whole lot of boxed text to run with, and the scenes are sort of loosely organized. While I think there'll be more homework on my part, I think the reward will be more than worth it.
Anyways, I give it 10/10. Not as much Tamoachan content as I would've liked, but it's pretty much what I expected.