4E does make running big/dramatic/dynamic encounters easier then 3E. But, if thats all that happens, players can actually get bored with it, and then you start to look bad as a DM again. I think RTs point about pacing is key.
And I don't think 4E makes life that much easier for the DM in other ways. Skill challenges and the skill system, rituals...not hard, but not really easy either. The DMG and other advice that has come out of WotC, while mostly good, has actually been pretty aspirational. It implies a level of effort that I am not really willing to put in. (and of course, it encourages improvisation, which is good).
People were able to mix things up in past editions. The whole point is that this is not really novel. The best way to give guidance is in adventures, and have elements of exploration, role-playing and small fights mixed in with the big set pieces. Past adventures were good with the exploration and wider range of fights (roleplaying, more of a mixed bag). WotC 4E adventures have a bit of this, but it is mostly about encounter after encounter after encounter.
I don't disagree with you on what you're saying about how things could get varied up and have been in the past... but I also think that method produces a much wider range of success/failure. The kind of things you are talking about can produce absolutely wonderful experiences so long as the DM has the ability to work them... but the bad or new DM can also completely ruin it.
But 4E seems to me to have been built to be very middle-of-the-road. You won't have the highest of highs in RPG experience necessarily, but you also won't have horrendous times either. At the very least, the combat encounter part of the game will always be "fair to good"... because the system was built to cover the ass of the new or incompetent DM. And that seemed to be a conscious decision on WotC's part, in order to make the game more "idiot proof" in an effort to produce a game that once you tried it, it very more likely good enough to possibly bring you back to play it again.
Sure, over time players might determine the game to be repetitive or monotonous... but that would only occur far enough down the line after WotC had already gotten you to play the game.
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