Someone
Adventurer
Name: Tekk Dolgtvari
Race: Dwarf
Class: Cleric of St Cuthbert (Domains Protection and Strenght)
Alingment: LN
Level: 2
Age: 54
Height: 4’
Weight: 148 lb
Abilities:
Str:14(+2) Dex:10(+0) Con:15(+2) Int:12(+1) Wis:15(+2) Cha:6(-2)
Saves: Fort +5 Ref +0 Will +5
Skills: (ranks/total)
Spellcraft 5/+6
Knowledge: Religion 5/+6
Knowledge: Laws 5/+6
Concentration 5/+7
Heal 3/+5
Swim 1/+3
Profession: sailor 1/+3
Languages:
Common
Dwarven
Terran
Feats:
Scribe scroll
Combat stats
AC: 18 (+6 banded mail, +2 heavy shield)
HP: 18
Speed: 20 feet
Initiative: +0
BAB: +1
Weapons:
Dagger: +3 melee +1 ranged, damage 1d4+2
MW Heavy mace: +4, damage 1d8+2
Heavy crossbow: +1, damage 1d10
Racial and class abilities:
Darkvision 60 feet
Swampcunning
+2 to Fort saving throws against diseases and poison
+1 bonus to attack rolls against gnolls and lizardfolk.
+2 bonus to swim checks and checks related with rafts and boats.
Turn undead 1/day
Spontaneous casting of Cure spells.
Strenght domain: Feat of strenght 1/day
Protection domain: Protective ward 1/day
Equipment:
Banded mail
Heavy wooden shield
Masterwork Heavy mace
Wooden holy sybol
Bag with flint and steel, extra clothes and travelling gear.
Spell component pouch.
Spells commonly prepared: (DC is 12+spell level)
0: Detect magic, Guidance, Light, Mending.
1: Shield of Faith, Cause fear, Bless. Domain: Enlarge Person.
Personality and description:
Tekk is a young dwarf, somewhat small and not so broad and stocky as is normal in his kin. His shy appearance and demeanor makes him appear even smaller, though he´s as strong and resilient as any of the members of the dwarven race. At all hours, a rather large holy symbol of Cuthbert hangs from his neck.
Tekk is stutter. When he speaks, rarely manages to say four words without abruptly stopping in the middle of one of them, with three exceptions: when he´s speaking of laws or Cuthbert´s dogma, and when casting spells.
Short history
Born in the eastern shores of the great swamp, Tekk was always shy and lacked confidence on himself to the point that he even feared water and didn´t learned to swim until a relatively later age, and developed a speech problem.
One day, he and his family had an encounter with a wandering cleric of Cuthbert. While his father were selling him smoked fish and were negotiating the price for lodging in the family´s house, the young Tekk opened one of the cleric´s books and started to read aloud. The cleric, a man called Vidar, asked him to put down the book, but Tekk´s father interrupted him. “Don´t you notice? He´s not stuttering!” They both took that as a signal from the gods and agreed to make the dwarven boy try the service of St Cuthbert.
He did remarkably well there, mastering the dogma of the Stern One in a relatively short time. His succes lifted his spirit, something that Tekk attributes to Cuthbert alone. The temple masters also noticed Tekk´s strong body and trained him as a warrior cleric, not only as a regular priest, teaching him how to use the weapons and carry armor.
He was soon ready to start his life as a cleric, but a rather ignorant superior thought that the mountains were surely the best place for a dwarf, so he was sent to Cauldron.
Race: Dwarf
Class: Cleric of St Cuthbert (Domains Protection and Strenght)
Alingment: LN
Level: 2
Age: 54
Height: 4’
Weight: 148 lb
Abilities:
Str:14(+2) Dex:10(+0) Con:15(+2) Int:12(+1) Wis:15(+2) Cha:6(-2)
Saves: Fort +5 Ref +0 Will +5
Skills: (ranks/total)
Spellcraft 5/+6
Knowledge: Religion 5/+6
Knowledge: Laws 5/+6
Concentration 5/+7
Heal 3/+5
Swim 1/+3
Profession: sailor 1/+3
Languages:
Common
Dwarven
Terran
Feats:
Scribe scroll
Combat stats
AC: 18 (+6 banded mail, +2 heavy shield)
HP: 18
Speed: 20 feet
Initiative: +0
BAB: +1
Weapons:
Dagger: +3 melee +1 ranged, damage 1d4+2
MW Heavy mace: +4, damage 1d8+2
Heavy crossbow: +1, damage 1d10
Racial and class abilities:
Darkvision 60 feet
Swampcunning
+2 to Fort saving throws against diseases and poison
+1 bonus to attack rolls against gnolls and lizardfolk.
+2 bonus to swim checks and checks related with rafts and boats.
Turn undead 1/day
Spontaneous casting of Cure spells.
Strenght domain: Feat of strenght 1/day
Protection domain: Protective ward 1/day
Equipment:
Banded mail
Heavy wooden shield
Masterwork Heavy mace
Wooden holy sybol
Bag with flint and steel, extra clothes and travelling gear.
Spell component pouch.
Spells commonly prepared: (DC is 12+spell level)
0: Detect magic, Guidance, Light, Mending.
1: Shield of Faith, Cause fear, Bless. Domain: Enlarge Person.
Personality and description:
Tekk is a young dwarf, somewhat small and not so broad and stocky as is normal in his kin. His shy appearance and demeanor makes him appear even smaller, though he´s as strong and resilient as any of the members of the dwarven race. At all hours, a rather large holy symbol of Cuthbert hangs from his neck.
Tekk is stutter. When he speaks, rarely manages to say four words without abruptly stopping in the middle of one of them, with three exceptions: when he´s speaking of laws or Cuthbert´s dogma, and when casting spells.
Short history
Born in the eastern shores of the great swamp, Tekk was always shy and lacked confidence on himself to the point that he even feared water and didn´t learned to swim until a relatively later age, and developed a speech problem.
One day, he and his family had an encounter with a wandering cleric of Cuthbert. While his father were selling him smoked fish and were negotiating the price for lodging in the family´s house, the young Tekk opened one of the cleric´s books and started to read aloud. The cleric, a man called Vidar, asked him to put down the book, but Tekk´s father interrupted him. “Don´t you notice? He´s not stuttering!” They both took that as a signal from the gods and agreed to make the dwarven boy try the service of St Cuthbert.
He did remarkably well there, mastering the dogma of the Stern One in a relatively short time. His succes lifted his spirit, something that Tekk attributes to Cuthbert alone. The temple masters also noticed Tekk´s strong body and trained him as a warrior cleric, not only as a regular priest, teaching him how to use the weapons and carry armor.
He was soon ready to start his life as a cleric, but a rather ignorant superior thought that the mountains were surely the best place for a dwarf, so he was sent to Cauldron.