Dungeon Adventure Path: Life's Bazaar

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“No, but all interesting questions...I do not really know anything else about the disease although I would welcome the chance to find out more.

I’m up for investigating the city below also. First, let me check in with my employers. Where can we all meet up, in say, two mornings?”

gk
 

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Sando ignores the booty snip and just shakes his head. "If we're going to have time to investigate I'll dig further into the matter in the Gnomish neighborhood and may I suggest some one contact the local constabulary?

[OOC: Sando will contact the local thieve's guild as well.]
 

"No? Very unfortunate."

"Nevertheless, if your research will give us some pointers on this 'Vanishing', our delay might not be in vain."

...

"As for your question concerning that afore-mentioned prophecy, which, by the way, was given to us by the Cuthbertian temple; listen well, I shall repeat it:

The locks are the key to finding them.
Look beyond ...

The locks? The frigging locks?!"

Carrach throws his head back and howls with all his savage might!


"Gretchen!" he then roars, still oblivious to the turmoil his 'strange' behaviour causes in the orphanage.


[Ooc: Hobgoblin Rebel Yell! YAY! :D]
 

Gretchyn and Patch come hurrying in, having heard Carrach's bellowing call. The canis looks concerned and somewhat frightened; the half-orc's body is noticeably tense. Gretchyn cocks her head to one side, her ears flattened against the sides of her head, "Yes, dear?"

OOC for Vorik: Just as a side note, despite your other knowledge, you have little to no idea where an entrance to Jzadirune may be.

OOC for Sando: There isn't a gnomish neighborhood in Cauldron, per se, but you've got a fairly good idea who to talk to within the town's gnomish community. Word travels fast enough. As for your thieves' guild, contacting them shouldn't be a problem either.
 

"Oh, what a fool I've been! My memory seems to be failing me, but then, it was never trained to recall fancy pieces of poetry."

"Gretchen, I ..."


Suddenly Carrach realizes that his booming voice is echoing through the halls, stops talking for a (very) short moment and begins anew:

"Gretchen, I asked you about the keys to the locks of the orphanage and you told me that none of them ever disappeared, not even for a short amount of time. So what about the locks themselves? Since they were constructed by someone, is there any chance that blueprints or plans of them exist somewhere? If so these could probably be used to manipulate the locks somehow at the very least. Also, do you know who installed them in this building?

Hmm, ...

Another point comes to my mind. With so many little ones around, surely locks are bound to get damaged or jammed by playing with them. Who repairs them?"
 
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"Hmm. Well, let's see..." Gretchyn pauses for a moment, straining to remember something, and, then, her ears perk and she smiles. "Keygan Ghelve fashioned and installed them for me! Keygan Ghelve! Now there's a name I'd not expected to have to recall, after all it's been many years since he put them in," her voice lowers to a conspiratorial whisper, "although with the amount he charged me to put the locks in, I'm surprised I could forget. That one charged a pretty coin, let me tell you!" She emits a short, barking laugh.

"If you'd like to take a look at the locks, you're more than welcome to do so. When they break, Patch generally fixes them. He's quite the handyman." She smiles at the now relaxed half-orc.
 


Patch shrugs. "Most of the time, a little oil will take care of any problems. Sometimes I have to take them apart; the little ones stick all manner of things into them. Getting cheese out of locks isn't much fun, let me tell you."

OOC: Are y'all taking two mornings to investigate? If so, where do you all go, where will you all meet, what will you all do? Let me know. If you've got other plans let me know.
 

"That's it? Nothing unusual? No sign of manipulation? Not one?"

...

"Well, I feel like visiting this Ghelve. If the keys are secure," Carrach nods towards Gretchen, "and the locks are neither damaged or improperly manipulated, perhaps he's got a good idea. He crafted them, after all. And, I guess, he's an expert on these kind of topics and can tell us something worthwile."


[mumbling] "Or else ..."
 

Liandra smiles subtley at the hobgoblin's suggestion, unsure of the information that might be gleaned from interviewing a simple locksmith.

'In other circumstances, Carrach, my instincts would suggest that you're taking the nature of that riddle slightly too literally...'

The elf maid pauses briefly and sighs awkwardly before continuing.

'...however under these circumstances, with few other courses-of-action apparent, it may be the best lead we have to follow. I'll accompany you, if you'd like, to track down this Ghelve - who knows, perhaps he does have some information that could help us after all?'
 

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