Dungeon Adventure Path: Life's Bazaar

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Sando decides that a bit of reconisance is needed. He will go to one of the more likely areas of town and find a sage. He will also be on the lookout for someone in the 'profession' that he belongs to. If he can find a Sage who deals with the cities history he will get as much information as he can about the "gnomish disappearances" and the city underneath the city. Maybe even get a map.
 

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Vorik will like to also visit the locksmith with the group.

"Sounds like a good next step."

However, during the next day or so, I am going to visit my employers to give them a report on the progress. I will ask them what they know of the city beneath us. Also, I would like to swing by my dads store to make sure all is ok.
 

Turning towards Liandra, Carrach answers to her admonishment:

"This might very well be so, Liandra, since I don't have any kind of experience with these. Still, it's the best hint I see at the moment; assuming of course that St. Cuthbert wants the children found.

Your presence would be welcome indeed, because I think my own skills of etiquette and diplomacy, though assuredly not inconsiderable, are bit rusty and we surely want to establish a friendly connection with that locksmith," Carrach snorts in silent laughter.

(First at least...)


"As to you," Carrach indicates Vorik, "I was in the process of repeating that prophecy, so listen well:

The locks are the key to finding them.
Look beyond the curtain, below the cauldron,
But beware the doors with teeth.
Descend into the malachite 'hold,
Where precious life is bought with gold.
Half a dwarf binds them, but not for long."

...

"Hmm, hearing it once again brings up a point. Could this malachite hold be your Gnomish Fortress? Perhaps your research could indeed shed some light on this.

But two days are too long!

In fact, the more I think about it, time seems to be running out, if this riddle is be trusted. "...but not for long. seems to indicate that the little ones are to be taken away soon ,wherever they are. We must act with haste!

So tell us where we can find you in case something turns up; should you come across anything useful, I sincerely doubt a messenger would have much problems finding someone like me in this city."


"Let's go!"
 

"So you will join us? Good.

Gretchen, surely you can tell us where to find this Ghelve, so that our native resident here can find the way?

Come on everyone, let's get moving.


There's no time to loose!"
 
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Chapter 2: Ghelve's Locks

"Certainly. Ghelve's Locks is located on Lava Avenue, I believe. It should be easy enough to find, especially with locals in your group. Do come back and visit; I'll always have warm tea and cookies for you. Thank you again." She prattles on like this as she ushers you out the door, her head lolling to one side, a friendly canine smile on her face.

The streets are muddy and the city smells wet. An almost palpable dampness hovers in the air as you make your way to Ghelve's store. All in all, Cauldron seems fairly active, a marked contrast to its state last night.

Eventually, you reach your destination. A small turret dominates the façade of this two-story black stone building. Iron bars are embedded in the thick window frames. Inside the turret's ground-floor windows, you can see a lovely display of locks, from large to small, simple to complex. To the left of the turret, above a heavy oak door, swings a simple sign: GHELVE'S LOCKS.

Entering the store, you can smell wood and pipe smoke. Padded chairs flank a hearth containing a small yet lively fire. The fireplace's carved mantle bears a tinderbox, a small vase of dried pipeweed, and a collection of finely made pipes (you notice that the pipes are of varying sizes, some large enough for a hobgoblin and others appropriate to halflings or canis).

A burgundy strip of carpet leads from the entrance to the wall across from it, where you can see dozens, maybe hundreds, of keys hanging from tiny hooks. Like the pipes, the keys range in size from miniscule to quite large.

A handsomely engraved mahogany counter stretches along one wall. Beyond it, a red curtain neatly hides the rest of the store. A man, nearly six feet tall, stands behind the counter. He has salt and pepper hair, a neatly trimmed goatee, bushy eyebrows, and a face creased with age. Despite a slight frown, he greets you warmly, "Welcome to Ghelve's Locks. We keep things safe. How may I help you?"

OOC: See the OOC thread for a new map of Cauldron. I assumed that you all were intending to go in, given your desire to speak to Ghelve, so I pushed things along. The current time is around midday or so. It is your second day in Cauldron.
 
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"Hello Sir, I am Vorik.

My companions and I are interested in learning about locks, specifically the locks used over at the orphanage.

From what we gather, the locks used on the interior doors there were fabricated here at your fine shop.

Can you tell us if these locks were made with any special qualities?"



OOC - I hope this is not too direct. He may be a bad guy.
 

"Interested in locks, eh? Fine choice, fine interest. Is there anything special about the locks I made for the orphanage? Well, to be honest, all my locks are special—finest locks in Cauldron and the best way to keep things safe south of Tharokas!" He grins at all of you. "Perhaps you'd be interested in seeing some samples? Locks or keys?"
 

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