Dungeon Adventure Path: Life's Bazaar

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Ghelve nods at all of you and thanks you for your time. "I'll leave my door unlocked for you." The gnome finishes his ale and leaves.

OOC: I've assumed that you all just spent time making sure that your equipment is ready to go and that you have your adventuring gear and what not. I want to push on a little bit. If there are any reasonable (small) purchases you'd like to have made in that hour, let me know and I'll let you know if you had time to do it.

An hour later you find yourselves outside the Drunken Morkoth. It's rather late at night, heading into third watch (roughly 10:00 pm). The night air is cool and dry, the front that brought the previous night's storm has passed out to sea. There is no wind.

The trip over to Ghelve's Locks is uneventful. In short order you find yourselves at his door. A plume of smoke rises out of the chimney. Qoll, his hands clean and a holy symbol of Wee Jas around his neck, bows his head and utters a quiet prayer.

OOC: Once three people respond with actions, I'll push this bad boy along.
 

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Sando looks at the holy symbol and says a silent prayer to Garl. Help! I'm with a cleric of Wee Jas. Assuming the party will let me scout ahead...

He than enters the building using all the stealth at his command and listens at the curtain leading to Ghelve's back room.
 


Vorik will keep watch beside the Rothgar, keeping his eyes keen for movement from in front of the building, coming from behind the building and from on top of the building.

OOC Push fine sir, push.
 

Sando: You move into Ghelve's shop. The front room is clean and quiet. You pad softly over to the curtain and listen—no noise comes from the other side of the curtain.

Everyone: You hear and see nothing unusual.
 

Sando pulls back the curtain and enters the back room. automaticly I'm looking for traps. We're dealing with Gnomes here... Traps are inevitable. Once he feels the room is secure he will get the others.
 

Sando: You pull back the curtains to reveal a tidy, but lived in, room. Carpets cover the stone floor and a staircase to your left leads up to a second floor balcony. A broom leans against the bannister at the bottom of the stairs. Three wooden chests sit in the middle of the floor, their lids bound shut with sturdy iron padlocks. Small tables, shelves, and benches hold various knick-knacks, and a framed portrait of a silver-haired gnome hangs on the wall next to a well-made dogwood grandfather clock.

To your right, black curtains partially obscure your view of a window niche that faces the street. Ornate locks and complex locking mechanisms are neatly displayed on a shelve inside the windows. You find no traps in the niche or around the chests.

As you turn to inspect the staircase, you hear a sound similar to a ball of yarn dropping on a stone floor. Before you can spin around to face the noise, you feel a blade slide into your lower back [5 damage]. When you manage to get your head to turn around, you see a tall humanoid with blue, pupilless eyes and grey skin wiping your blood off a rapier.

Carrach, Rothgar: You hear a grunt of pain from inside the store.

Initiative
Carrach 19 (roll of 18 on d20, +1 Dex)
Sando 8 (roll of 6 on d20, +2 Dex)
Creature 7
Rothgar 5 (roll of 4 on d20, +1 Dex)

Status Report
Sando currently has 3 hp

OOC: Sando and the creature have full actions. Rothgar and Carrach each get a partial action. The rest of you will join in during the next round. I'll have a map up in a little bit.
 
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OOC: Here's the map, as promised.
 

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Sando will go on the offensive. He will attack with one of his Daggers (Remember he has weapon finese) "That was a mistake you evil son of a goblin whore." He says in Gnomish. He will try to get his back to a wall if at all possible circleing around til he gets to K8.
 
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Rothgar asks "did you hear that?", while drawing his sword. Only to find Carrach already on the move. He will move to engage the enemy on the next round, if it still stands on his turn.
 

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