Dungeon Adventure Path: Life's Bazaar

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Surprise Round

Carrach: You push through the doors, drawing your sword at the same time. Whirling to your right, you leap over the counter and starts to head into the back room.

Sando: You whip out a dagger and lunge forward, cursing the creature. Jabbing at its torso, your blade finds only air where the creature should have been [roll of 9 on d20, +0 BAB, +2 Weapon Finesse, total of 11, miss]. You then start to duck around the creature, attempting to reach the other wall, only to feel the monster's rapier bite into your flesh again [3 damage]. You finally reach the other wall, woozy and in severe pain. The creature turns to you, looking to finish the job, but you manage to duck out of the way, and you see his sword spark as it hits the wall.

Rothgar: You follow Carrach into the shop, ending up shoulder to shoulder with the other hobgoblin. The thick, coppery smell of blood fills your nostrils.

Initiative
Carrach 19 (roll of 18 on d20, +1 Dex)
Vorik 19 (roll of 18 on d20, +1 Dex)
Lia 18 (roll of 16 on d20, +2 Dex)
Qoll 13 (roll of 13 on d20, +0 Dex)
Sando 8 (roll of 6 on d20, +2 Dex)
Creature 7
Rothgar 5 (roll of 4 on d20, +1 Dex)

Status Report
Sando currently has 0 hp and is disabled. He may take a move action or a standard action next round, but strenuous activity will result in further damage.

OOC: Please see the OOC thread for instructions for handling the next three rounds of this combat.
 

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Rothgar will attack the creature or creatures untill the danger has passed. If Sando is hit again or after the danger has passed if noone else has healed Sando he will lay on hands for 2 hps.
 

Round One

With a ferocious yell, Carrach leaps into the backroom, attempting to skewer the grey-skinned humanoid [attack roll, 8 on d20, +3 with longsword, total 11, miss]. The creature deftly sidesteps the attack, displaying remarkable agility.

Meanwhile, outside the shop, Vorik and Lia draw their weapons, moving inside the shop. Qoll rushes in, also, looking to help any of the combatants that need it.

Sando, bleeding badly, grits his teeth, crouches, and rolls out of the way of the creature, tumbling into the far corner of the room [tumble check against DC 20, roll of natural 20, automatic success]. The gnome leans against the wall, winded and still very wounded. A trail of his blood follows him across the floor.

The creature looks at Sando, contemplating moving to finish off the gnome. Shaking its head, it turns and attacks Carrach, its rapier sliding into Carrach's left thigh [6 damage]. Just then, Rothgar steps forward and brings his longsword down in a vicious overhand arc, only to miss narrowly [attack roll, roll of 7 on d20, +3 with longsword, total 10, miss].

Status Report
Carrach has 6 hp remaining.
Sando has 0 hp and is disabled.

Round Two

Carrach grimaces and, gripping his sword with two hands, hacks at the creature, catching it in the side with his longsword [attack roll, roll of 11 on d20, +3 with longsword, total 14; damage roll, roll of 6 on 1d8, +2 strength, +1 for two hands, total 9 damage]. A thick, black blood spills out onto the floor.

Vorik finally arrives on the scene, bursting through the curtain just north of the main melee. The mage whips his dagger at the creature, only to see it sail wide and stick into one of the workbenches against the far wall [attack roll, roll of 1 on d20, automatic failure; roll to confirm fumble, roll of 20 on d20, no fumble]. Lia, folllows, yelling "Halt!," but it would seem that the creature has no ability to comprehend the Common tongue. Qoll continues to move towards the melee.

Squatting in the corner, Sando throws his dagger at the creature, hitting it square in the back [attack roll, roll of 19 on d20, +2 with dagger (ranged), total 21, hit; damage roll, roll of 4 on 1d4, total 4]. As the creature slumps to the ground, dead, Sando faints.

Rothgar cautiously cases the rest of the room, carefully checking the balcony above the party. He nods, all clear. Qoll frowns and heads over to the fallen gnome. A few small murmurs to the Ruby Goddess and Sando is back on his feet, only slightly worse for the wear [cure light wounds, roll of 7 on 1d8+1].

Status Report
Sando has been healed from -1 hp to 6 hp.
Carrach has 6 hp.
Qoll has cast one 1st level spell.

OOC: Douane had, via e-mail, instructed me to have Carrach charge in Round 1. Because of the way the creature moved in its last round, there wasn't enough room for a charge (no matter how much I wanted to work that out, I could only make a case for 7.5 feet of distance between Carrach and the nasty). In Sando's case, I would normally have tumbling result in the loss of a hit point, but because of the natural 20, I allowed Sando to remain disabled for another round. Good things happen on natural 20s. Fortunately for Vorik, I always check to confirm fumbles. :)

Finally, the party has now reached level 2. Please see the OOC thread for details on how I'd like you to handle this.
 

Sando's face goes from pale as death to rosey life in a moments glance. "Ohhh. Thank you Qoll. I was sure I was going to meet Glittergold there for a moment." He gets up and retrieves his dagger. He also starts looting the body.
 
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In response to Sando's thanks, Qoll nods. "It wasn't your time." He wrings his hands thoughtfully.

As a group, you all have a chance to get a better look at your erstwhile foe. The creature is, as you look at it now, mostly naked. Its skin is grey and rubbery; its body lean and overly long. Blue, pupilless eyes stare back at you, blankly.

Sando: You find nothing on the body other than the rapier.

OOC: This post is a bit open-ended, but I just wanted to respond to Vorik and Sando's actions.
 

"If there is a Mages academy in Cauldron they would pay a pretty copper for a specimin of this race. Anyone here can use a rapier? I'm affraid it got it a bit bloody." Sando says with attitude.
 


OOC: The stairs go up to the second floor balcony, leading, you assume, to Ghelve's bedroom and the rest of the shop/house. If folks post a move within the next 24 hours, I'll continue to move this thing along. Consider this a quasi-bump.
 

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