Dungeon Adventure Path: Life's Bazaar

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rangerjohn said:
"Why do you take that so personally, little one? The door opened before you started looking for mechanisms."
Sando appears to be shocked by the statement. "I... I... I'm just covering my buns." He says and get back to loking for a triger to reset the trap.
 

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"Lets find a way to reopen this thing,,,"

Talking to the wall: "Can anyone here me?"

V will search for any mechanisms that may help open up the trap.
 

Vorik: The wall does not reply to your question. You don't hear anyone behind the wall reply either.

Sando: You find no new mechanisms to reset the trap.

OOC for rangerjohn: Isn't your character named Rothgar? He is in the PC thread. :)
 

Kajamba Lion said:
Vorik: The wall does not reply to your question. You don't hear anyone behind the wall reply either.

Sando: You find no new mechanisms to reset the trap.

OOC for rangerjohn: Isn't your character named Rothgar? He is in the PC thread. :)

OOC: You are correct of course, brain fart. Ragnor was another character I had once upon a time.
 

"Fine! Do what you want! I don't know why I even bother," Carrach grumbles under his breath.


(louder) "However, I do think that we shouldn't crowd Sando in any way, so perhaps it would be best for everyone else to step off that damned floor, just in case there are a few more surprises built into it."


...


"So, Sando, how is it going?"
 

Watching Vorik's futile attempts to communicate with the wall [;)], Carrach sighs deeply.

"Does anyone listen to me at all? I told you that she surely has been taken away already. I don't know why we are wasting any more time here!" Carrach growls, flexing his fists in frustration.
 

Deep in his dreams Sando sees himself turn around and put a dagger square between the Hobgoblin's eyes.

Sando finishes his look around and says, "We have to get off the floor. there is nothing here to reset the trap and that means it's some where in the next room."
 

Argent Silvermage said:
Deep in his dreams Sando sees himself turn around and put a dagger square between the Hobgoblin's eyes.

Sando finishes his look around and says, "We have to get off the floor. there is nothing here to reset the trap and that means it's some where in the next room."

Rothgar follows the hobgoblin and gnome off the floor, then asks "well where to now?"
 

"I think we have to do something drastic. You may have to toss me into the next room. I'm not the best climber in the world but I can land with the best of them." Sando says hoping they can think of another way into the lit room.
 

Tekk, Cassandra: You've managed to track down a couple of members of the Last Laugh. They're holed up in a guild safe house in the southern end of Cauldron. You see one of them smirk and almost giggle as you enter the safe house. He turns to the wall, flips a switch, and the rest is blinding light.

When the light clears, you find yourself in a medium sized room, roughly twenty feet deep and thirty feet wide, with an odd gear-shaped door in the northern wall. Fifteen cots and fifteen small chests line the walls of the room; a heavy layer of cobwebs and dust lines everything in the room. You can hear muffled conversation and the movement of multiple creatures beyond the gear-shaped door.

Sando: You move towards the half-open door. Propped open with a stone, the gear shaped door is open wide enough for a man-sized creature to slip through. On the door, you can see a gnomish glyph for the letter "A." It's carved nicely in the old style—simple, direct, clean. After a short search, you find two small holes in the floor, facing up and outwards, towards you. Someone trapped this door.
 

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