Dungeon Adventure Path: Life's Bazaar

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Kajamba Lion said:
OOC: So far, this is the marching order I'm looking at (culled from your posts): Sando, Carrach & Cassandra, Rothgar & Tekk, Vorik & Qoll. I've put you in pairs for convenience; this isn't hard and fast. It's also designed to facilitate conversation (Carrach talking to Sando prompted the first pair and then I ran with it). As soon as there is some sort of consensus on what's going on, I'll post a more detailed move. Probably tomorrow.

It probably would be best for Rothgar to be in in the rear rank as Carrach suggested.
 

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OOC: Right. I missed that in his post. We'll slide Rothgar into the rear rank and bump Vorik up into the middle rank with Tekk.
 
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The party crosses through the entry chamber and down the passage in the western wall. The stonework in the corridor is perfectly smooth, and empty sconces hang along the walls. About 30 ft. down the corridor, you reach a T-junction.

Off to your north, you can see a bank of doorways—three on the west wall (including one directly in front of you) and two on the east wall, off to the north.

South of you, the corridor heads off into darkness, although you can see a door in the west wall about 30 ft. away.

The complex is eerily quiet.

OOC: What are y'all using for a light source? I assumed a torch or something similar, but the description assumes darkvision. Let me know and I can fix it.
 

Sando is using a torch to see. (make that a torch that some one behind him is holding.) He will try the door directly in front of him. Check for locked and traps.
 

Sando: Carved into the door is the gnome glyph "Z." The door is locked, and you're pretty sure that opening it will set off a vicious trap.
 
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OOC: I'd prefer a lightsource, but both my hands are occupied. If there really is no one to hold a torch, I'll carry my weapon in one hand and drop the torch when I need to wield it.
 

Qoll moves forward and opens the door. Sando, expecting the worst, cringes. Nothing happens, however, and the door opens to reveal a small room, its furnishings—three small cots, a small table, and a dresser—smashed to flinders, the wreckage strewn across the floor. A lonely chain hangs from the center of the 10 ft. high ceiling, and a crushed lantern rests in one of the corners.
 

"D..definitely no children h..h..h..here" says Tekk. "And I won´t to..to..to..touch that chain. Where n..n..now?"
 

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