Sando: Searching around a bit, you find a secret door in the southern wall. Unlocked and untrapped, it opens into a twenty-foot-square chamber with a ten foot high ceiling. Small mounds of rubble and detritus occupy most of the room, with the vast majority of the rubble piled near a roughly hewn, 5-foot diameter tunnel bored into the west wall. Three wooden chests sit in the middle of the floor.
The chest's lids are carved and painted with anthropomorphic figures resembling a badger, a fox, and a rabbit. The smashed remains of padlocks lie strewn about the chests.
In the south wall, a wooden level juts out from an iron plate. It looks like it can slide up or down, and is currently in the "down" position.
Thels: The gear shaped door to the room to the north has a gnome glyph carved into it, unlike any of the glyphs the party has seen before.