Sando: Your key, which is shaped like the gnome glyph "N," fits neither lock.
Carrach, Vorik, Tekk: You look around for appropriate places to start your running jump from. About 20 ft. away from the location of the trap door seems to be the most appropriate spot to start.
Jump Checks, DC 10:
Carrach, roll of 20 on d20, +4 Jump, -1 armor, total of 23, success
Vorik, roll of 6 on d20, -1 Str, total of 5, failure
Tekk, roll of 20 on d20, +2 Str, -6 armor, total of 16, success
Carrach, Tekk: You both land nimbly on your feet. Vorik, however, is not so fortunate, you hear the trap doors open and see the mage hanging onto the edge of the wall, half in the pit, half out [Vorik: Reflex save against DC 15, roll of 14 on d20, +1 Ref, total 15, success].
Tekk moves over to the edge of the pit, grabs Vorik by the shoulders, and pulls him out. "W-w-well, that could have been d-d-deadly, eh? Very, very lucky, Vor-vorik." The dwarf smiles.
OOC: I'm pushing this along. If everyone could check in over in the OOC thread, we can see where we're at right now. I haven't posted moves for Cassandra or Rothgar because I think they're both somewhere around here (although Thels's signature says he'll be here intermittently). If y'all could respond within about 24-36 hours, that'd be sweet; if not I'll have y'all make the jump. Again, please check in over in the OOC thread—I'd like to do a quick head count.