Flyspeck23 said:
Almost? I'd like to know what you've changed.
Basically, I just wing it. The first two adventures I just came up with my own ideas for quest, but then when I thought about it, I realized that what I came up with equated to the Fight the Warlord and Capture the Warlord quests.
I rolled for subsequent quests and came up with Monster Infection, which I took as is, and Scattered Symbols, which I didn't think quite fit, so I rerolled and came up with Monster Hunt. For the hunt, I simply assumed that the quest room would have the toughest group of critters on that level's table.
The only special quest that I've tried for is "We're the Best", for which I raise the reward from +1 Wealth each to +2 Wealth each. So far I've ignored all of the GP fees and rewards as printed because they have yet to equate to 350-500 GP per character for anything, and $350 - $500 is the DC 14/DC 15 Wealth check cutoff where a point of Wealth is automatically gained or lost.
On my first two encounter tables, I left out NPCs, but once I revised the APL 2 table when I down-leveled the Klick Warriors, I used Injured Adventurer and Prisoner. I use a Fast Hero for the Injured Adventurer, and a Smart Hero for the Prisoner. I haven't yet thought of what might be appropriate for any other NPCs encountered in the hive.
I've attached an example of my encounter table for APL 3. The Klick Warriors are armed with natural armor and a Plasma Rifle. The Klick Officer is an heroic GM character that I've created which takes the first 4 levels as Charismatic Hero, 1 of Dedicated Hero, and then moves into the Field Officer advanced class. I'm still experimenting with the officer bug, so that's why they're in so few entries on the table.
Since I'm using the equipment requisition rules, that replaces the check to see if an item is available. For equipment my characters purchase, I'm allowing the standard Wealth check to serve for availability. The exception is a maximum of 10 items each between adventures for things like Plastiflesh (a PL8 1d4 HP Healing spray of purchase DC 6). Its so cheap that I don't need to roll for it, but they're the only equivalent to a healing potion available, and the Plasma Rifle does 3d10 damage (ouch!), so a single hit can be devastating.
Instead of looking at how I could twist DB into SciFi, I looked for what SciFi I could mangle to fit DB.
That made it a lot easier to work it out.
In that vein, I'm anxiously awaiting the DB-Urban city tables so I can escape the hive and maybe try to counter a Klick invasion in the streets.