Blog (A5E) Dungeon Delver’s Guide: The NODES System

You’ve baited your story hooks. You’ve got your dungeon map. Now what do you put in all those rooms? Creating an adventure’s worth of interesting features at once can be challenging. You may encounter writer’s block, or find yourself filling each area with repetitive challenges. (A dungeon where every room contains hostile monsters is one of the most common ruts to get stuck in!) In these...

You’ve baited your story hooks. You’ve got your dungeon map. Now what do you put in all those rooms?

Narrator_s-Tools- HALF PAGE - Rafael Benjamin.jpg


Creating an adventure’s worth of interesting features at once can be challenging. You may encounter writer’s block, or find yourself filling each area with repetitive challenges. (A dungeon where every room contains hostile monsters is one of the most common ruts to get stuck in!) In these cases, it can be helpful to have a checklist to make sure you have varied adventure elements: something for the puzzle solver, something for the story lover, something for the combat fan, and so on.

In Dungeon Delver’s Guide, we introduce a new tool for adventure design: the NODES system. Although we apply it to dungeons in this book, it’s applicable for any type of adventure design. Your scenario comes alive when it’s filled with Novelties, Obstacles, Discoveries, Escalations, and Set-pieces.

 

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Paul Hughes

Paul Hughes

Tonguez

A suffusion of yellow
Similar to the 5-Room Dungeon model which I like using for adventure structure - Gateway, Challenge, Setback, Climax, Reward & twist

The article adds some nice ideas and examples
 

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