The writer’s guidelines for Dungeon magazine describe a “dungeon” as any self-contained environment where the parameters are clearly defined for the players – “They can’t go beyond the walls or into rooms that aren’t’ there”. This includes (as they say) castles, ruins, or anything that has “rooms” connected by “halls”.
But can I set a “dungeon” in an open area? Especially if more than one of the PCs has some sort of flight? The spellcasters can get fly as soon as 5th level, and if more than one of them has the spell (or alter self or some sort of magic item), they usually find a way to ferry everyone else around rather than hike.
For instance, I want to try a setting that’s a network of mountain trails. I figured that the high rock walls on both sides of the paths would restrict the PCs’ movement. (That’s why they build paths: its easier to go that way than to climb over the mountain.) Besides the PCs who just fly up and go directly to the final encounter, there’s always a PC who has a +73 to his Climb check and will insist on trying.
What if I want to have the PCs chase villains around a forest? I can put in trails and clearings to take the place of corridors and rooms, but the heroes can hack directly through the underbrush if they want. Or fly.
What about in a desert, or on the sea floor? I can make “rooms” – that is, an outcrop of rock, an oasis, a sunken ship, a small cave – but they’re still separated by open space instead of corridors.
Any thoughts on how to approach this?
But can I set a “dungeon” in an open area? Especially if more than one of the PCs has some sort of flight? The spellcasters can get fly as soon as 5th level, and if more than one of them has the spell (or alter self or some sort of magic item), they usually find a way to ferry everyone else around rather than hike.
For instance, I want to try a setting that’s a network of mountain trails. I figured that the high rock walls on both sides of the paths would restrict the PCs’ movement. (That’s why they build paths: its easier to go that way than to climb over the mountain.) Besides the PCs who just fly up and go directly to the final encounter, there’s always a PC who has a +73 to his Climb check and will insist on trying.
What if I want to have the PCs chase villains around a forest? I can put in trails and clearings to take the place of corridors and rooms, but the heroes can hack directly through the underbrush if they want. Or fly.
What about in a desert, or on the sea floor? I can make “rooms” – that is, an outcrop of rock, an oasis, a sunken ship, a small cave – but they’re still separated by open space instead of corridors.
Any thoughts on how to approach this?