Keith Robinson
Explorer
A very interesting thread and an excellent post by Melan
It made me look at and think about my own dungeon designs. I may even use the models to design some future dungeons. Mostly, however, I find that dungeons I am designing evolve organically and then get filled later. I have a basic premise to work with (so there are x number of chambers or rooms that will be required to house these specific denizens), but then I fill out the rest as I feel fit. Often, this will then get revisited as I revise the dungeons by adding, removing and changing things.
Often, some of the more unusual or interesting encounters will actually evolve from the map - you just look at part of your creation and then think oh, this would be a good idea for there. Often enough, the map will get changed again to fit the new idea.
Working from a template to design a dungeon would be an interesting idea and one, as I say, that I may adopt. After all, the template doesn't stop the flow of imagination or the dungeon evolving dynamically - it just allows you to have an understanding of how the dungeon dynamics will work.
As for there being one better dungeon type than another, I think this thread has shown that not to be the case, as all sorts of people have all sorts of opinions and preferences. And besides, some kinds of dungeons just don't fit the concept.
A very interesting and thought provoking post and thread. Thanks for sharing

It made me look at and think about my own dungeon designs. I may even use the models to design some future dungeons. Mostly, however, I find that dungeons I am designing evolve organically and then get filled later. I have a basic premise to work with (so there are x number of chambers or rooms that will be required to house these specific denizens), but then I fill out the rest as I feel fit. Often, this will then get revisited as I revise the dungeons by adding, removing and changing things.
Often, some of the more unusual or interesting encounters will actually evolve from the map - you just look at part of your creation and then think oh, this would be a good idea for there. Often enough, the map will get changed again to fit the new idea.
Working from a template to design a dungeon would be an interesting idea and one, as I say, that I may adopt. After all, the template doesn't stop the flow of imagination or the dungeon evolving dynamically - it just allows you to have an understanding of how the dungeon dynamics will work.
As for there being one better dungeon type than another, I think this thread has shown that not to be the case, as all sorts of people have all sorts of opinions and preferences. And besides, some kinds of dungeons just don't fit the concept.
A very interesting and thought provoking post and thread. Thanks for sharing
