Dungeon Mag #101 - slight ranty.

It seems that with every new issue of Dungeon/Poly, the same questions and opinions are re-hashed.
So now I have one of my own to pose:
If you don't like it, why buy it?
I used to subscribe to Dungeon, but stopped shortly after they went to color. I felt that the quality of adventures went downhill, and it seemed to have a greater "trendy" feel (meaning the adventures that they published weren't ones that I would use in my own game, but they dealt with popular creatures or storylines).
There are many other options available for adventures from third party publishers and even the occasional freebie on the net.
Currently, I am a fan of Direkobold.com
You can't beat the ability to scale your adventures for your own party.
The adventures themselves have more of an "Old Dungeon" feel.
At $34 a year, you can't beat the price. That's $.95 an adventure!
Transfinite publications is also putting out a monthly adventure mag soon.
So there are two different options, and again I pose the question, "If you don't like it, why buy it?"

Just my $.02.
 

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All of you do realize that this "bonus content" is just a repeat adventure from a past issue, updated with "Special Edition" FX and 3.5 Additude.

As I have both, IMHO the original is better.

As to the news stand vs subscribers problem, what we really need is for Dragon & Dungeon both to be on more news stands. If these magazine were say available in the Wal Mart magazine section, then they would not only sale more issues, they would be bringing new people into gaming, people who have never set foot into a FLGS.
 

Folks,

I'd like to thank Brown Jenkin, our lovely human-faced Lovecraftian rat, for posting a summary of the "Paizo on the Mike" Origins seminar. He did a great job covering the basics.

I'm currently in the process of getting up to speed on the Dungeon "side" of the magazine, learning the process by which adventures are accepted and developed, and training in our new Associate Editor, James Jacobs (whom you may remember from such adventures as Flood Season and the Porphyry House Horror). Part of this "getting to know the magazine" process involves evaluating newsstand reader, retailer, and subscriber comments in an attempt to improve the magazine.

It's clear to me that the last year or so has been a rocky one for many of our readers due to some of the business-motivated decisions that have been made about the magazine. I'll do my best to listen to the concerns of our readers and make changes to the magazine's format based upon those concerns. I advocate a bit of patience, here, as any change I make won't start to seep into the magazine until issue #104 at the earliest. We just sent 102 to the printer today, and the content for #103 is largely set in stone (although I have made some adjustments based upon reader feedback).

I should note at this point that I won't possibly be able to please everyone with these changes. I will not, for example, be getting rid of Polyhedron to please those readers who don't care for it.

For the foreseeable future, Dungeon and Polyhedron are linked. That's not going to change. We are going to get rid of the "flippy" format, and will be giving Polyhedron an interior cover rather than producing two different print runs just to satisfy the post office. Although we believe Polyhedron "deserves" its own cover, the flippy is just more trouble than it's worth.

We'll also be scaling back Mini-Games to roughly 4 per year (certainly no fewer) instead of roughly 6 per year. This isn't because we're running out of genres (far from it!), but because we want more room to devote to exciting games like d20 Modern, Star Wars, Call of Cthulhu, and support for our own Mini-Games (issue #102 has follow-up material for both Pulp Heroes and Iron Lords of Jupiter).

I want to get away from forcing our readers to remember which is a "big" Dungeon month and which has more Polyhedron content. Figuring out whether to buy an issue of Dungeon shouldn't be an intense memory/math exercise. Up until now, a lot of readers have looked at the Dungeon/Poly split as some kind of contest. It isn't. When Poly has a Mini-Game, it'll only have a Mini-Game, and that game might take up the bulk of the issue. The other 8 months of the year, Poly will be as large as it needs to be to cover the topics we want to cover, but it won't take up more than half of the issue by any means.

The Dungeon side of the magazine _must_ be about the adventures. Notice that I used the plural form. It'll be a long time before the readers get a Dungeon with only one adventure in it again. That was an unhappy cosequence of the shift to monthly while the editors had been planning for a bigger bi-monthly book, and I'm happy to say we're past that rocky stretch and don't plan to return any time soon.

Look for more adventures per issue. For the most part, that'll mean shorter adventures. How am I going to work this? That's what I'm trying to figure out. But I'm committed to giving our readers a number of choices each and every issue. If I can work my magic correctly, we'll still have room for huge adventures like the Adventure Path, but I'd rather that be the exception than the norm.

I know a lot of you are not incredibly pleased with the recent direction of the magazine. I'll do my best to address those concerns by making changes (some subtle, no doubt) to the magazine's editorial mix. For those of you considering dropping your subscriptions, I ask you to take a look at the cherished issues of past years and give us a little time to woo you back. For those of you who are pleased with the current direction of the magazine, especially fans of Polyhedron, stick with us. We've got a lot of incredible stuff planned for you.

Lastly, I urge all interested readers to drop me an email at polyhedron@paizo.com with suggestions on what you like or don't like about the magazine. What do you want to see in Dungeon? What are you tired of seeing in Dungeon? Drop me a line and I'll see what I can do.

Thanks,

Erik Mona
Editor-in-Chief
Dungeon/Polyhedron Magazine
 

Brown Jenkin said:


I have no problem with subscriber perks until they interfer with the main content of what I am purchasing. SI's football phones don't interfer with the content of the magazine. Now if SI said that they will only provide football coverage to subscribers I bet you would here a outcry that made national news. As for Dungeon I would be fine if they gave some perks to subscribers like beholder phones or even creature counters. What they are making perks instead is the primary content of the magazine and this is where I draw the line over what is acceptable to me and what is not.


I totally agree. I don't have a problem with them offering extra stuff to subscribers. But when it effects what other people don't get in the same magazine, its wrong. Not to mention the fact that if i'm paying more for it at a store the subsribing, I should get the whole issue. Thanks for your comments, Erik
 
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Erik,

Thanks for the reply, While I still have a bug about the extra subscriber content I am overall pleased with what you had to say at Origins. I have complained in the past about the balance issue and am glad something is being done. I am confident that from what you have said that the magazine is now headed back in the right direction. Hopefully the change from mini-games to a more diverse Poly content will also improve the useability of the magazine to more primary Dungeon readers like myself.

P.S.
So now that you are the editor of 2 magazines does that mean they are paying you twice as much?
 
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Mark Chance said:
But it does revolve around me. It's true. Denial of this basic cosmological fact is one of the greatest scientific conspiracies ever, even more heinous than the so-called Moon landings. Copernicus got it all wrong. Prior to October 3, 1967, the solar system didn't have a center.

Heresy!

Everyone knows that true Significant Date was October 2, 1970. To say otherwise is to deny reality: It's All About Bob.
 

KenM said:



I totally agree. I don't have a problem with them offering extra stuff to subscribers. But when it effects what other people don't get in the same magazine, its wrong. Not to mention the fact that if i'm paying more for it at a store the subsribing, I should get the whole issue. Thanks for your comments, Erik

You have no right to the what you decide to define as the 'whole issue'. They provide you with a set amount of content and, as someone who purchases it issue by issue, you have the right to decide if its worth it in and of itself. If it doesn't have enough content for you, fine, but laying claim to particular content that wasn't promised and claiming some arbitrary moral backing is the height of immaturity. And refusing to purchase a magazine which meets your requirement based strictly on something that someone else gets, but you refuse to or unable to aquire, is just irrational.
 
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Originally posted by Mark Chance
But it does revolve around me. It's true. Denial of this basic cosmological fact is one of the greatest scientific conspiracies ever, even more heinous than the so-called Moon landings. Copernicus got it all wrong. Prior to October 3, 1967, the solar system didn't have a center.


*Walks over to Mark Chance*

Now just wait a Min....

*Invisible force pulls me towards Mark Chance*

What the he....

*Invisible force is dragging me unward*

Must...
Resist...
Gravity...
Well...

*CreativeControl is lifted and thrown to the center of the universe*

ieeeeeeeeeeeeeeeeeeeeeeeeeee
 

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