Wik
First Post
Hey all. Been a looong time since I've posted... But anyways.
I'm running a new 5e game, and I've realized how easy it is to convert modules. My current campaign follows a simple format - I present three adventure "hooks" to my five players, give a rough outline of what the adventure is "about" (and I mean "rough" - something like "It sounds like this will be a dungeon crawl that may have undead in it, on the stormwracked north coast of the island"). Players pick an adventure, I run it, and do the same next time they finish.
So. I've been raiding old Dungeon Magazine adventures (I'm currently running a 2e era module, "Keep for Sale"), old 1e modules, third party modules (Dungeon Crawl Classics for the win!) and the like. But I really like the relatively shorter, dungeon magazine adventures. And I'd love to see some 5e unofficial adventures, to see what other people are doing when they write 5e adventures.
And, of course, anything with Flumphs is awesome.
I'm running a new 5e game, and I've realized how easy it is to convert modules. My current campaign follows a simple format - I present three adventure "hooks" to my five players, give a rough outline of what the adventure is "about" (and I mean "rough" - something like "It sounds like this will be a dungeon crawl that may have undead in it, on the stormwracked north coast of the island"). Players pick an adventure, I run it, and do the same next time they finish.
So. I've been raiding old Dungeon Magazine adventures (I'm currently running a 2e era module, "Keep for Sale"), old 1e modules, third party modules (Dungeon Crawl Classics for the win!) and the like. But I really like the relatively shorter, dungeon magazine adventures. And I'd love to see some 5e unofficial adventures, to see what other people are doing when they write 5e adventures.
And, of course, anything with Flumphs is awesome.