The Sigil said:
Most of us were introduced to this hobby in our pre-teen years ( ran a poll on this a while back). By pushing up the "Rating" of the game, we're pulling up the ladder behind us... if D&D had been "Mature Gaming" when YOU found it, would YOU have gotten into it?
Got your old copy of
Vault of the Drow laying around? Reread the description for Erelhui Cinlu. I was 14 when I "went" there, and it certainly didn't twist me any more than
Keep on the Borderlands or
Tomb of Horrors did.
Got a copy of
Harbinger House? Ritual sacrifice driven by delusions of godhood, anybody?
Got a copy of
The Illithiad? Need I go into that particular book of nastiness?
This stuff's always been there. Thing is, up to now, what and why has always been just an arbitrary decision of the DM, the facts lost in the ambiguity of general descriptions. Now, there's a solid rules-base for using it (an optional, non-Core base to boot that those who don't like it can ignore, keeping the game "kid friendly" as a norm).
Now, I've not been big on Dungeon; I own a total of 5, 3 of which are 2E, the 3E ones being the Vile issue and The Harrowing issue. Will I buy because of Vile content? Not likely. But I'm certainly not buying it now, so I guess I don't care... At the same time, I'm not keen on a Mature Book on Good (I don't want a counter to BoVD, it works just fine).
At the same time, BoVD and the mature content from Dragon and Dungeon presented the first material from WotC that didn't treat me like a 15 year old with an over-bearing parent lurking over my shoulder. I would certainly invite more of
that. If anything, Paizo's error is in including this in Dungeon/Dragon issues; If the demand is
that high, they might consider a 3rd publication expressly for it. That I
might buy on a regular basis.