Dungeon of the Fire Opal, Part VI

OOC: If you are speaking of the first night after coming out of the dungeon this time (not the first at all), then Taz will also have been up to guard most of the time, as she wasn't as battered as most of the others.
 

log in or register to remove this ad

Taz said:
OOC: If you are speaking of the first night after coming out of the dungeon this time (not the first at all), then Taz will also have been up to guard most of the time, as she wasn't as battered as most of the others.

Yes, exactly, two days ago is what I'm talking about. Specifically, this :

The priest of Chauntea, fearful for the townfolk, did ask the mobile members of the party to help him stand vigil during the night in case of a retaliatory ghoul attack, but nothing materialized.
 


Murhid will go with Ubaar and co. to find an eligble townsperson to train.

[OOC: Does this town have any form of protection?]
 




Originally posted by reapersaurus
When we leave, he one of only ones to protect these people, and in case some bad guys slink back into Dungeon and make it tough to enter again, maybe someone should come with us to get tha 'Lay of the Land', so to speak?"
Maybe I misunderstood something...
 
Last edited:


OOC: Heavy - you are correct.
Maybe drs is using "train" to refer to us showing the priest -what's his name again? - the dungeon layout.

But I was having Ubaar suggest that he accompany us, not that we "train" anyone per se (usually the word "train" suggests an on-going structured curriculum or somesuch)

So as far as I can tell, we're kind of slow in-game right now for a few reasons.
a) Having accomplished our mission, we're just doing reasonable mop-up because we've all invested a lot in the characters and story, and it seems right that we not just bug out now that we got our loot.

b) We had to heal up, taking a bit of time.

c) that damn unstoppable ghost does create problems when considering to go back into the Dungeon.
All we need is a bad roll or 2, and we're all gone, right?
And if memory serves, Jalon got damn lucky with his rolls the 2 or 3 times we encountered it before.

[another reapersaurus rant on 3E rules oversights/problems]About this problem, I think it's a rules problem that one priest (Jalon) can turn the ghost with a good "roll", but ther's really no guarantee that 3 or 4 or 5 priests could turn the ghost on one "roll".
The problem is the weakness of the "Aid Another" maneuver when applying it to Turn Attempts.
I have proposed House Rules on my webpage, but basically, it shouldn't take everyone to roll well, burn a turn attempt, and then only get to add +2 to Jalon's first Turn roll from their effort.

THAT much Divine Power should cause a ghost to be exorcised, or something. There's no synergy between the priests combining their faith. [/rant/discussion]

d) Lastly, I think we're slow because we don't want to face the end of a fun adventure.
It's been a blast, guys, but we really should finish up and either decide to start another adventure with this group (whoever wants to continue) either with Heavy G as a DM (if he wants to continue) or find another DM (if he doesn't) , or we should finsih the adventure and call it Done.

What are your guys' thoughts?
 

Remove ads

Top