Dungeon of the Fire Opal, Part VI

[OOC - the ghost shouldn't be *too* much of a problem, Reaper - Jalon alone can prepare 5 Magic Weapon spells, which should be enough for the group's fighters to cause the ghost quite alot of damage - not to mention that Jalon's levelled-up since last time we confronted it, and should be able to turn it with a little less difficulty, should things go badly.


I agree that the post-rate has probably slowed down because the adventure's drawing to an end, and people don't want to see it over with - I sure know that I don't.


I should have time to finally update Jalon's character sheet later this afternoon - sorry about the delay guys, but I had a really busy weekend.]
 

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reapersaurus said:
What are your guys' thoughts?

I'm waiting for something to happen in the game - Kytess' position is clear.

I have no problem with the ghost or turning attempts.

I hope HeavyG will continue, but if he doesn't, I think I'll drop out, too.
 

Jalon turns to face the rest of his companions, his mailed hand resting lightly upon the pommel of his sheathed longsword. Healed and well-rested, the warrior-priest has once again donned his adventuring garb - heavy plated armour, a crisp white surcoat, and all of his priestly regalia. If it was not for his slight limp and the stiffness of his posture, it would seem as though Jalon had only embarked on this journey yesterday. All-in-all, the priest has made almost a total recovery.

'So... shall we embark, my fellows? The day grows old, and I'd rather we arrived at the ruins before nightfall.'

Failing any objections from his associates, Jalon begins making preparations to leave.

[OOC: Jalon has memorised the following spells - 5/4+1/3+1, Detect Magic(2), Read Magic(2), Resistance, Inflict Light Wounds, Bless, Remove Fear, Magic Weapon, Magic Weapon(D), Spiritual Weapon, Consecrate, Hold Person, Spritual Weapon(D).

And sorry guys, I don't have time at the moment to update Jalon's character sheet at the moment. My apologies, once again.]
 


"You only live once...or maybe twice if you're undead, but why not? Let's go for it!" Sollir exclaims a bit loudly, waiting to see the reaction of his other companions.

(I'll update my char soon, shouldn't take too long, shame its almost over-kinda scary isn't it? :()
 


Okay then. I'll assume you'll be going now.

After swinging by the temple of Chauntea to pick up the priest, the party (minus Ivellios who is still sick) proceeds to the monastery hilltop. The ruins are still as bleak as ever, with no trace of animal life. The weather is overcast but it's not raining.

Pausing a bit before the entry stairs, the old priest, leaning on his walking staff, comments,
"So that is the place you were talking about. It looks like the old monastery's basement. You say there could still be undead in there ?"

If you want to cast spells or prepare things before descending, now's the time. Also, where in the dungeon will you be going first ? (I don't want to ask you for directions at every turn again, you know.)
 

Taz is quite relieved, when the party finally decides to move on. She was growing impatient already.

"So that is the place you were talking about. It looks like the old monastery's basement. You say there could still be undead in there ?"

“Not could... there are! A ghost and a couple ghouls at least! And yes, it is the old monastery's basement!”
 

"We good to go? Great let's finish this up."
Murhid heads down into the monastery's basement with a touch of carelessness to his walk.
"I suggest we take care of the ghost first, considering Sir is with us and we best not endanger his life via fighting ghouls." Murhid says while motioning to the Chauntea priest.

[OOC: So long as no one disagrees, Murhid will head to the general area where the ghost was last spotted.]
 
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'Agreed, Murhid. Our foremost task is the salvation of that lost soul from its wretched existance. After that we can set about vaquishing the ghouls and other abominations that may still be wandering about.'

Jalon, silver holy symbol in hand, moves with Murhid into the depths of the ruins.

[OOC: Jalon's holding only his longsword (which he's assumed to be using two-handed), leaving his off-hand free for spellcasting/turning. His Everburning Torch is strapped to the exterior of his backpack.]
 

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