Dungeon of the Fire Opal, Part VI


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With an exhausted yet victorious cry of "Harrruuuuuu!!!!", Ubaar celebrates thier escape from the Dungeon and being alive.

"C'mon, guys!
We won!
We crushed the baddies and proved that life is stronger than death."

Ubaar pounds out a tribal rhythm on his knees and dances around wildly, at one point asking for Kytess' hands for a go-round.

"The only thing makes us different from deadies is we can FEEL."
 

Kytess fails another Flippant Remark check. (DC 10, +1 per 5% of total hit points lost, ad hoc +2 vs. unusual foes)

Edit: This means she *doesn't* make a flippant remark.
 
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Taz points at Jalon.

“Hmmm... he almost looks like he wants to say something...” :D

“We should go to Mistress Hardwalk and see, if she can help him shake off that paralyzing stuff, before going to the village to rest!”
 

Murhid puts his hands together for Ubaar's little performance.
"Nicely done Ubaar, sorry if I don't dance though, quite not my thing"

"Good idea Taz, well tally hoe ah guys?"
Murhid then makes his way towards the track, spear heading the group.
 

"Ya. Let's check with preist of Chauntea also - maybe he help, or maybe he be happy we cleaned up dungeon of baddies.
Maybe not, tho - he didn't seem like much fun." :(
 

A short walk later, the party arrives in priestess Hardwalk's glade. The sunlight piercing through the folliage and the sounds of songbirds and rushing water make for a nice contrast with the harsh bleakness of the hill on which the monastery ruins lay.

When the priestess sees you, a look of deep concern passes over her features.


"You're hurt. Come here. What happened ?"

When she sees Jalon's predicament, she signals the party to lay him gently on the ground. Then, she prays over his body, handling her small Eldathyn holy symbol. Eventually, Jalon stirs. He's stiff, but can now move.

(3 points of dexterity healing)
 

Taz smiles happily, seeing Jalon move again, altho barely.

“I knew you could help him! Thank you very much, Mistress Hardwalk!”

She then proceeds to quickly recall the most recent events.

“We have found a lot of foul creatures down in the monastery. Ghouls among others. But we were able to lay them to rest. This area should be a lot safer now! We will need to rest now, but tomorrow we'll check the little rest of the monastery, to be sure.”

Taz points to the vial with the light of Eldath.

“This light has proven quite helpful, altho I'm still not entirely sure, what it does, it seems to warn us from danger!”
 
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Jalon, still stiff from the ghoul poison, stands slowly whilst rubbing his bruised and battered body.

'Bless you, mistress Hardwalk, and so to bless Eldath. Rest assured that your interfention here has not only furthered the cause of justice, but also earned the thanks of myself, and my order.'

And with that, Jalon urges his aching frame to bow - unsteadily, but respectfully, to Mistress Hardwalk.

'May Tyr light your way, M'lady.'
 

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