D&D 5E Dungeon of the Mad Mage - Boring?

Someday if I ever start a blog, one of my first posts will be about how mega dungeons are not adventure paths. They are settings - and should be treated as such - both in design and in at-the-table execution
IMO they can be either. Or if written well, can be both.

I prefer them as settings, but have also enjoyed playing them as KITD beer & pretzel adventure paths.

log in or register to remove this ad

Voidrunner's Codex

Remove ads