EricNoah
Adventurer
A nice juicy issue of my favorite magazine arrived today. What's inside? Well...
On the Dungeon Side:
A big adventure about gladiators, complete with a poster map of the environs under the arena. This can be used with an article about gladiator-related stuff coming out in Dragon #303. Though aimed at 5th level characters I could see beefing this up and using it as a mini campaign.
A medium-sized adventure for 13th level characters, a short one for 1st level characters, a critical threat, and a side trek for 1st level characters round out this side.
We also get a smidge of information about the first adventure in Dungeon's new Shackeld City "adventure path" series -- Life's Bazzar, by Chris Perkins.
On the Poly Side:
Four feats from Urban Arcana, the forthcoming setting for D20 Modern, are previewed. We learn that in this setting, elves, gnomes, goblins, and snakeblooded humans are among the "shadowkind."
First Watch includes a look back at GenCon 2002, complete with "hot Italian beef" and a list of the year's ENnies winners. Very cool!
An interview with Monte Cook, in which he discusses his Ptolus campaign, his years at WotC, Malhavoc Press, and new products. Of particular note is Arcana Unearthed: The Malhavoc Handbook, which is a 240-page hardcover coming out at GenCon, and designed to be a "variant Player's Handbook" with about a dozen new classes, all-new races, all-new spells, all-new feats, revised combat rules -- everything you'd need to run a variant D&D campaign. It looks like it will be an OGL (not D20-branded) product.
He also mentions a Malhavoc Handbook II, which will have monsters, magic items and apparently some setting-type information for filling out the "assumptions" made in the Arcana Unearthed book. And he drops hints on a future book called Chaositech (a 'technological magic' sourcebook) as well as new products from Sean K Reynolds (a book on angels) and Bruce Cordell (a "big psionics classbook").
Gene Tech is a D20 Modern-based mini-game with some science fiction and espionage blended together. "The heroes escaped from a top-secret genetic engineering facility and now must turn their paramilitary skills to making a living while their former masters hound their every step." Kinda sounds like Dark Angel, no? Along with some rules about races and classes and equipment are some rough campaign notes designed to get the PCs away from their former masters, into "civilization," and into adventures.
Bringing up the rear is a 20-page D20 Call of Cthulhu adventure set in the "Delta Green" setting. Probably wouldn't be hard to use it with D20 Modern, either.
On the Dungeon Side:
A big adventure about gladiators, complete with a poster map of the environs under the arena. This can be used with an article about gladiator-related stuff coming out in Dragon #303. Though aimed at 5th level characters I could see beefing this up and using it as a mini campaign.
A medium-sized adventure for 13th level characters, a short one for 1st level characters, a critical threat, and a side trek for 1st level characters round out this side.
We also get a smidge of information about the first adventure in Dungeon's new Shackeld City "adventure path" series -- Life's Bazzar, by Chris Perkins.
On the Poly Side:
Four feats from Urban Arcana, the forthcoming setting for D20 Modern, are previewed. We learn that in this setting, elves, gnomes, goblins, and snakeblooded humans are among the "shadowkind."
First Watch includes a look back at GenCon 2002, complete with "hot Italian beef" and a list of the year's ENnies winners. Very cool!
An interview with Monte Cook, in which he discusses his Ptolus campaign, his years at WotC, Malhavoc Press, and new products. Of particular note is Arcana Unearthed: The Malhavoc Handbook, which is a 240-page hardcover coming out at GenCon, and designed to be a "variant Player's Handbook" with about a dozen new classes, all-new races, all-new spells, all-new feats, revised combat rules -- everything you'd need to run a variant D&D campaign. It looks like it will be an OGL (not D20-branded) product.
He also mentions a Malhavoc Handbook II, which will have monsters, magic items and apparently some setting-type information for filling out the "assumptions" made in the Arcana Unearthed book. And he drops hints on a future book called Chaositech (a 'technological magic' sourcebook) as well as new products from Sean K Reynolds (a book on angels) and Bruce Cordell (a "big psionics classbook").
Gene Tech is a D20 Modern-based mini-game with some science fiction and espionage blended together. "The heroes escaped from a top-secret genetic engineering facility and now must turn their paramilitary skills to making a living while their former masters hound their every step." Kinda sounds like Dark Angel, no? Along with some rules about races and classes and equipment are some rough campaign notes designed to get the PCs away from their former masters, into "civilization," and into adventures.
Bringing up the rear is a 20-page D20 Call of Cthulhu adventure set in the "Delta Green" setting. Probably wouldn't be hard to use it with D20 Modern, either.