Dungeon / Polyhedron.

Razuur said:

What are the chances of Polyhedron going on its own? Any ideas?
As much as I want to, it's not going to happen anytime soon, unless d20 Modern, Star Wars, Call of Cthulhu, and Wheel of Time outsell D&D.

But I take great comfort that more than 50% of the D&D gamers can think on their own when it comes to creating adventures suited for their group. The others, well, they do need a crutch for whatever excuses they have ("I'm a very busy man with 12-hour job! How do I find the time to prep one?" Blah, blah, blah, blah, blah...) :p

But if you want more, you're gonna get more. This coming May, Dungeon/Polyhedron will launch its MONTHLY circulation. Each issues will have 100 pages and alternating months, 60 of those 100 pages will be devoted to one half of the magazine. For example, May issue will have 60 pages devoted to Polyhedron, (mini-games!), and 40 pages to Dungeon adventures; June issue will be 60 pages to Dungeon and 40 to Polyhedron (game support articles for any one of Wizards' non-D&D RPG products such as d20 Modern).

The 100-page MONTHLY issues will be priced at $6.99.
 

log in or register to remove this ad

We barely have time playing the D&D campaigns we have, let alone trying minigames. I skim through the Polyhedron section briefly and shug it off. I wish it was in its own magazine so I didn't have to pay for it, but I understand the market demand won't allow for it.
 

Well... they are splitting it, sort of, right? They're going monthly and every other issue will have the Polyhedron and mini-game (IIRC). While you can't subscribe to only that half, you can just buy those in your store, leaving the alternate month issues.
 

But I take great comfort that more than 50% of the D&D gamers can think on their own when it comes to creating adventures suited for their group.
And I take vague amusement in the notion that more than 50% of D&D gamers are arrogant enough to assume that they can consistently come up with better adventures than the cream of Dungeon submissions after editing and potentially multiple revisions. Admittedly, you'll always run your own adventures better because you know them inside out, and you'll be more enthused about your own creation (upping the fun factor for both DM and players as a result), but there's a limit to the mileage that can be gained from that...

Having said that, I'm confident that some DMs do run better adventures than your average Dungeon adventure, but I doubt they're the majority...nowhere near 50%. As Ryan Dancey has said, most gamers think they're good designers, but when push comes to shove, WotC's experience has shown that they're...we're...usually not.
The others, well, they do need a crutch for whatever excuses they have ("I'm a very busy man with 12-hour job! How do I find the time to prep one?" Blah, blah, blah, blah, blah...)
One of the biggest things holding D&D back from the mainstream is that preparation can take as long, if not longer, than play time. It's a game, and the point of most games is in the playing. In the realm of hobby games, preparation and attendant side ventures can become more important than the playing, stressing the hobby more than the game...as you seem to be doing here. :)

Some of us find self-actualisation and great reward from the creativity involved in preparation and presenting their work to their friends, others just want to play a game with mates. Some of us like to read crunch and dream of campaigns that will probably never be, and for them there's Polyhedron. Others would rather cut to the chase and play a game, and for them there's Dungeon...
 
Last edited:

rounser said:

Having said that, I'm confident that some DMs do run better adventures than your average Dungeon adventure, but I doubt they're the majority...nowhere near 50%. As Ryan Dancey has said, most gamers think they're good designers, but when push comes to shove, WotC's experience has shown that they're...we're...usually not.
Yeah, but who cares about having your adventure created professionally for your gaming group?
 


Ranger REG said:

Yeah, but who cares about having your adventure created professionally for your gaming group?

Bad hair day? :confused:

It sounded like you represent Piazo in your previous post?

As much as I want to, it's not going to happen anytime soon, unless d20 Modern, Star Wars, Call of Cthulhu, and Wheel of Time outsell D&D.

Do you? I know that the rest of the quote was correct but I am not sure of your affiliation with them.
 

I only flip through the Poly side of the magazine. I've never yet seen a minigame that interested me. I frequently find stuff in Dungeon though. And this adventure path series really looks to have potential.

I'll probably let my Dragon subscription lapse, since I don't really find that much useful in it, but Dungeon? I'll be forking over the cash for that one for a long time to come.
 

Fast Learner said:
Well... they are splitting it, sort of, right? They're going monthly and every other issue will have the Polyhedron and mini-game (IIRC). While you can't subscribe to only that half, you can just buy those in your store, leaving the alternate month issues.

Yep, and end up paying more then he would he had a full year subscription, in which he'd get more content any way.
 

I have been going back and forth on whether to subscribe to it. I have bought the last 6 or so issues but never use anything from it. Could be how we're stuck in the Lizard March (FR) or I'm just being silly/stupid
 

Remove ads

Top