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Dungeon Raiders: The Wolf's Den


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The battle continues with Bartleby and Swift coordinating their attacks easily against one of the last zombies, which is getting slashed more and more.
[MENTION=48762]Leif[/MENTION]... roll also sneak attack damage!
 


Swift cuts open the zombie's front, rotten interiors falling out, the undead staggers and drops to its knees. It should be dead for good, but instead he unleashes an unexpected swing with its scythe that catches Swift unprepared! (6 damage)

The other zombie targets Tock but the warforged blocks the attack with his halberd.

Round 5 - Initiative:

24 - Sulannus << we are here
15 - Aeiyan
12 - Rejik
11 - Tock
9 - Swift
7 - Bartleby
3 - Undead (2, one injured, one near-death)
 

(OOC - I can't remember if Sulannus is still stuck in melee, but...eh, I'll roll with it, sorry for the delay!)

Sulannus darts in with her dagger again and tries to finish off the zombie that's nearly dead!

[roll0] to hit for [roll1]

(If the zombie dies and she is not at risk of attack, she will then back off to get some distance from the last one)
 

Aeiyan uses his scimitar to assail an undead -- specifically, the one Sulannus attacked if it doesn't fall from her attack, but otherwise the remaining one.

[roll0]
[roll1]
 

Rejik, tired of smashing statues, looks around for more immediate dangers...

[OOC: If any targets remain after Sulannus and Aeiyan's actions, Rejik will step in and try and finish them off with a normal attack:

[roll0]
[roll1]

]
 

[OOC: Whole lotta' flailin' goin' on: Both Aeiyan and Rejik rolled 1s with their damage dice this time. (No, I don't really have a point, here.)]
 


As the whole party concentrates the assaults against the two remaining zombies, the undead monsters finally succumb... but it takes you a deal lot of effort to destroy them for good! You literally have to chop them down to pieces to make them stop fighting and moving. As the dust settles, the room falls silent for a few seconds, as the floor is scattered with assorted limbs and pounds of dead flesh.

[OoC: I've speed up things a little bit since this fight was probably getting boring to you all, technically one of the zombies would still be "alive" at this point, but I don't think it makes much difference.

Just OOC you might be interested in knowing that while these 5e zombies were very easy to hit, their special ability worked tremendously... when reduced to 0hp or less, they get a ST to "stay at 1hp" and so many times they made this save. It's a bit hard to describe this ability, since with zombies it's not that easy to think of HP damage in terms other than physical damage (they don't get tired or demoralized), so when taking damage esp. from slashing weapons it's automatic for me to just say they get injured. Then they make their ST and keep fighting...]
 

Into the Woods

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