Dungeon Raiders: The Wolf's Den

Rejik looks down, where a rivulet of blood is pooling at his toes. "Perhaps a short nap."

[OOC: For some reason I interpreted "rest" as "long rest", and I *still* haven't internalised 5E's HD-based healing rules!

If everyone agrees that a Short Rest would be prudent, Rejik puts his back to the wall and checks his wounds.

(Because I think a "roll" breaks if you edit a post, I'll roll three times but will only actually use as many as necessary to heal my 9 wounds.)

[roll0]
[roll1]
[roll2]

]
 

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On a short rest (1 hr), characters can "spend" one or more HD to recover: you choose the number of dice up to your max, and roll them one at a time, and get back that many hp (+CON mod/die).

On a long rest, you get back all lost hp, and (level/2) HD.

It's not a clean system, but it does mean that a short rest can "catch your breath" once or twice a day.

So here, if we rest for an hour, all the wounded can "spend" a hit die (one of two that we have at second level), and get back 1dx + CON hit points.
 

[OOC: Further, the actual rule in the PHB states that the (level/2) recovered HD after a long rest is "(minimum of one die)"; this means that a 1st-level PC still regains 1 HD after a long rest.]
 

On a short rest (1 hr), characters can "spend" one or more HD to recover: you choose the number of dice up to your max, and roll them one at a time, and get back that many hp (+CON mod/die).

On a long rest, you get back all lost hp, and (level/2) HD.

It's not a clean system, but it does mean that a short rest can "catch your breath" once or twice a day.

So here, if we rest for an hour, all the wounded can "spend" a hit die (one of two that we have at second level), and get back 1dx + CON hit points.

[OOC: Further, the actual rule in the PHB states that the (level/2) recovered HD after a long rest is "(minimum of one die)"; this means that a 1st-level PC still regains 1 HD after a long rest.]

OOC: I'm still fuzzy on the 'lost HD' thing. What I mean is, if you get back ALL lost hp after a long rest, why do you also get back 1/2 your lost hit dice, min 1?

Oh, ok, that means for purposes of spending them the next day to heal?

That means that you can't keep on adventuring/fighting every day forever and live. You have to take a whole day off now and then....
 
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Despite how much she wants to press on, Sulannus realizes that she's used some magic, and the others could really use a rest. She nods slowly.

"We can afford to take a break," the elf allows.

As the others break out some rations and water and settle in to tend their wounds, she gets her spellbook out and pages through it...a meditative exercise that will help focus her mind for the trials to come.

(Going to use my short-rest-recall feature to get a spell slot back :))
 

[Sorry if I've missed it, but did we decide where we stand on healing magic & Warforged? The outcome may affect whether Tock needs to spend Hit Dice or not]

I've cast the spell -- it's up to the DM whether or not it works! :D

The Druid's spell seems to slide over the metallic body of the Warforged as if on a slippery surface. It doesn't seem to 'heal' its substance like it does with flesh and bones. Then a second later, the last sparkles of magic energies reach Tock's core, and he feels its spirit re-ignited. For just a mere instant the Warforged glimpses at the feeling of being 'alive' also in a biological sense. He feels his 'clock' stop, rewind, restart... and as he looks back to his arms and legs, he finds them restored to as good as new.
 

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