jdrakeh
Front Range Warlock
I need some recommendations for good, trap-heavy, tombs or tomb-like dungeons appropriate for various levels of play -- these can be modules, parts of modules, magazine articles, or pretty much any other format than dungeons come in (provided that they aren't stupidly hard to come by and, therefore, totally useless to me). That's what I need.
What I don't need is a bit more complex.
I don't need suggestions for above ground or wilderness adventures (fun, yes, but not what I need). I don't need suggestions for cult strongholds, monster lairs, forgotten cities, etc, etc, etc. I don't need a mega, collossal, nigh-endless dungeon. Again, all suggestions should be specifically for tombs as dungeons or very tomb-like dungeons. There's a very specific reason for this and, frankly, anything less (or more) won't get the job done.
I own the Tomb of Horrors and it is definitely making an appearance. Definitely. Along with Return to the Tomb of Horrors, which I'll be spicing up with some Role-Aids Arch-Magic aids. Aside from that and Fezenclop's Tomb, though, I'm rather strapped for tomb-like dungeons. Feed me, please.
FEED ME
What I don't need is a bit more complex.
I don't need suggestions for above ground or wilderness adventures (fun, yes, but not what I need). I don't need suggestions for cult strongholds, monster lairs, forgotten cities, etc, etc, etc. I don't need a mega, collossal, nigh-endless dungeon. Again, all suggestions should be specifically for tombs as dungeons or very tomb-like dungeons. There's a very specific reason for this and, frankly, anything less (or more) won't get the job done.
I own the Tomb of Horrors and it is definitely making an appearance. Definitely. Along with Return to the Tomb of Horrors, which I'll be spicing up with some Role-Aids Arch-Magic aids. Aside from that and Fezenclop's Tomb, though, I'm rather strapped for tomb-like dungeons. Feed me, please.
FEED ME
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