Dungeon recommendations. . .

jdrakeh

Front Range Warlock
I need some recommendations for good, trap-heavy, tombs or tomb-like dungeons appropriate for various levels of play -- these can be modules, parts of modules, magazine articles, or pretty much any other format than dungeons come in (provided that they aren't stupidly hard to come by and, therefore, totally useless to me). That's what I need.

What I don't need is a bit more complex.

I don't need suggestions for above ground or wilderness adventures (fun, yes, but not what I need). I don't need suggestions for cult strongholds, monster lairs, forgotten cities, etc, etc, etc. I don't need a mega, collossal, nigh-endless dungeon. Again, all suggestions should be specifically for tombs as dungeons or very tomb-like dungeons. There's a very specific reason for this and, frankly, anything less (or more) won't get the job done.

I own the Tomb of Horrors and it is definitely making an appearance. Definitely. Along with Return to the Tomb of Horrors, which I'll be spicing up with some Role-Aids Arch-Magic aids. Aside from that and Fezenclop's Tomb, though, I'm rather strapped for tomb-like dungeons. Feed me, please.

FEED ME
 
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I don't know what level you are looking for but World's Largest Dungeon is one of the most trap heavy dungeons I have ever seen. It is also a little tomb-like in places (it is HUGE) and so you could pick and choose. It is not the most well written or fluffy adventure ever, but it does contain plenty of maps, treasures monsters and ideas.
 

Ydars said:
I don't know what level you are looking for but World's Largest Dungeon is one of the most trap heavy dungeons I have ever seen. It is also a little tomb-like in places (it is HUGE) and so you could pick and choose. It is not the most well written or fluffy adventure ever, but it does contain plenty of maps, treasures monsters and ideas.

Oh, snap! I knew that I forgot another caveat. Thanks for the reminder :)
 

Dungeon magazine adventures that specifically involve tombs:

Bright Mountain King (#142)
Crypt of Crimson Stars (#123)
Deadly Treasure (#41)
A Gathering of Winds (#129)
Guardians of the Tomb (#1)
Iriandel (#83)
Mad God's Key (#114)
Tarfil's Tomb (#27)
The Artisan's Tomb (#10)
The Moor-Tomb Map (#13)
The Mud Sorcerer's Tomb (#138)
Tomb It May Concern (#22)
Tomb of Aknar Ratalla (#119)
The Whispering Cairn (#124)
 

From Necromancer Games:
Demons and Devils
Vampires and Liches

(Each of those books has 3 unrelated adventures... most of them are trap-heavy or abandoned crypts).

From Goodman Games:
Dungeon Crawl Classics #13 Crypt of the Devil Lich
Dungeon Crawl Classics #25 Dread Crypt of Srihoz

From TSR:
Return to the Tomb of Horrors has a lot of really good stuff, especially in the city on the brink of the void.


Of that group, I'd put Return to the Tomb of Horrors at the top, followed by DCC#13.
 

olshanski said:
Of that group, I'd put Return to the Tomb of Horrors at the top, followed by DCC#13.

Yep, I already have Return to the Tomb of Horrors and plan on using it, though not until quite a bit later in the planned campaign. That said, I'm starting off with the original ToH for the first adventure (albeit with different PCs and at a much higher level than 1st). I'll check out DCC #13 next pay period. Thanks for the recommendation! Also, Arnwyn, thank you for the magazine entries -- I will definitely be checking those out.

Now may be a good time to mention that there is no reason why these adventures should be restricted to D&D. For example, I suspect that the Exalted adventure "Tomb of Five Corners" will be making an appearance, as will other non-D&D tombs. So, really, the key here is 'tomb-based adventures' (not so much D&D adventures).
 

Some 1E/2E classics:

The Temple of Elemental Evil
Ruins of Greyhawk (the 2E Castle Greyhawk mega-dungeon)
Return to the Tomb of Horrors
The Crypt of Lyzandred the Mad

FR has Ruins of Undermountain
WotC Return to Undermountain might interest you: http://www.wizards.com/default.asp?x=dnd/archfr/ru

Dragon Mountain might be a bit too big for your taste.

The Book of Lairs and The Book of Lairs 2 might have a few Dungeons in them, though I´m not too sure...

The Dungeon Builders Guidebook might have some good advice or even an example dungeon or two.

The Lost Shrine of Bundushatur is labelled a Dungeon Crawl.

Axe of the Dwarvish Lords has a Dwarven Dungeon.

Gary Gygax published Necropolis once for Legendary Adventures and later a d20 version with Necromancer games, which gets some good reviews. (Though this one might have a bit too much backstory for your caveats..)

Oh and there´s a sample Dungeon in the 1E DMG but i believe that one already got used in one of the adventures from Dungeon mag listed above.
 
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It's been mentioned above, but if you're looking for a low-level tomb I think my "The Whispering Cairn" in Dungeon #124 is a good example.

--Erik
 


dyx said:

I had forgotten about that. This will work nicely for additional detail, though I would prefer to incorporate published works, as well. In fact the setting is the old ICE Loremaster world with Bob Liddil's were-sailors and cursed seas, plus the godlike beings of White Wolf's Exalted and the reality shifting weirdness of Maelstrom Storytelling. Now you see why system with regard to the dungeons doesn't matter so much ;)
 

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