Dungeon recommendations. . .


log in or register to remove this ad

I'm surprised no one mentioned "The Tomb of Abysthor" by Necromancer Games, especially since its only drawback would probably be totally irrelevant to you, considering you will be handpicking parts of it.

My concern is that it was all over the place, with one floor suitable for 2nd-level adventurers and the one just below being a challenge for 8th-level adventurers. But isn't that closer to what real life would be?

Anyways, it was a very well-written dungeon, Abysthor's story is a tragic one (Very old paladin going all-in on the rampage of a desperately evil stronghold). Every single room is detailed and every floor has an ecology of sorts and interesting denizens.

Seek it out, you won't be disappointed.

-Marcon
 

Marcon said:
I'm surprised no one mentioned "The Tomb of Abysthor" by Necromancer Games, especially since its only drawback would probably be totally irrelevant to you, considering you will be handpicking parts of it.

My concern is that it was all over the place, with one floor suitable for 2nd-level adventurers and the one just below being a challenge for 8th-level adventurers. But isn't that closer to what real life would be?

Anyways, it was a very well-written dungeon, Abysthor's story is a tragic one (Very old paladin going all-in on the rampage of a desperately evil stronghold). Every single room is detailed and every floor has an ecology of sorts and interesting denizens.

Seek it out, you won't be disappointed.

-Marcon

Very cool. Thank you for the suggestion.
 


Ipissimus said:
White Plume Mountain and Return to White Plume Mountain. Both feature bunches of zaney traps.

Yeah, but they're both too anachronistic for my tastes and neither is very. . . erm. . . tomb-like. I don't want anything so overtly science fiction in this particular campaign, though. That's the big issue with WPM.
 

Cooperative Dungeon 04 - Tomb of Chaos

This very challenging adventure uncovers a burial place of dark secrets and corrupted use.

Once the tomb of the ancient king Toth Nekamek, lord of a quasi-Egyptian realm who lived several thousand years earlier, its great halls and secret chambers have been violated by unspeakable evil. The outer rooms dedicated to the worship of the jackal-god Chacal, have been desecrated and now house those with nefarious intent but that is only the tip of the pyramid. Deep within must surely lie the secrets and treasures of a forgotten empire, along with their vigilant guardians.

Can those who enter ever hope to come back out alive?
 

Marcon said:
I'm surprised no one mentioned "The Tomb of Abysthor" by Necromancer Games, especially since its only drawback would probably be totally irrelevant to you, considering you will be handpicking parts of it.
I thought the OP was interested in more of the tight trap-filled claustrophobic crypts... similar to Tomb of Horrors... the kind where there are crazy deathtraps, and what few creatures there are are very bizarre horrors.

Tomb of Abysthor is mostly a vast natural cavern complex. It has got a bit of everything... from cults of demon worshippers at the upper levels, (the fountain of blood is nice, I'll grant that), but it has vast middle grounds with basalisks, bats and other fairly normal cave-dwelling beasts... the tomb of abyssthor is fairly minor in the scheme of the adventure... and if I remember correctly, isn't the very bottom layer a homage to the temple of the frog? The vast majority, some 90%, is not really crypt like at all.

Tomb of Abyssthor has multiple entrances and exits, many of them used by different factions or types of creatures. It is sort of a huge organic place where lots of adventure can happen, from exploring to duking it out with evil cults.
 

jdrakeh said:
Yeah, but they're both too anachronistic for my tastes and neither is very. . . erm. . . tomb-like. I don't want anything so overtly science fiction in this particular campaign, though. That's the big issue with WPM.

You're not confusing this with the Expedition to the Barrier Peaks, are you?
 

[SPOILERS]

Deadly Treasure from Dungeon Magazine #41 is an excellent trap-heavy tomb I have run three times, always to the satisfaction of the group (one completed it, one retreated halfway, one perished). The premise is that A high level wizard decided to forego lichdom and instead open his trap-laden tomb to potential treasure-hunters; however, as a bizarre form of irony, he decided that the treasures themselves would be doing the killing. The traps in the tomb are constructed from the various magic items he amassed during the years... e.g. a mirror of life trapping containing various nasty creatures and hurled to the ground by an unseen servant, or a crawlspace leading into the mouth of a bag of holding (not fun if ruptured from within). Basically, it is a lot like Tomb of Horrors, but with more combat and slightly easier puzzles. It was levels 8+ (6-8 PCs) in 2e.
 

dyx said:
You're not confusing this with the Expedition to the Barrier Peaks, are you?

Maybe. I have trouble seperating the old modules by memory these days. Especially the tournament modules and other one-offs.
 

Pets & Sidekicks

Remove ads

Top