Dungeon Tile Mapper


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I really like the look of this tool. What would be great is when the release a new adventure they also put the map tool text up on their website so that you know what pieces you need to replicate the map using Dungeon Tiles. If they did I could certainly see them selling more Dungeon Tiles out of it.

Olaf the Stout
 

I like the idea, but I am having trouble with their execution of the idea. The darn thing tells me it has both sets, but if I try to add something from Set 2 it won't let me. I've tried it on 2 different computers using Firefox and IE. Frustrating.
 


sjmiller said:
I like the idea, but I am having trouble with their execution of the idea. The darn thing tells me it has both sets, but if I try to add something from Set 2 it won't let me. I've tried it on 2 different computers using Firefox and IE. Frustrating.
You have to tell it which sets you actually own; this keeps you from adding more of a tile than you can actually lay down. Click on the little gear doohickey, then under "Set / Extension Counts" select "Set: Set2" and "Cnt: 1" (or 2, or whatever). That should let you access the extra tiles.

With two of Set 1 and 1 of Set 2 it's easy to build dungeons with more tiles than the program will actually save and/or print. That might just be down to my crappy computer, tho.
 


dren said:
I've found the original one, jai's secret goodies works a lot more consistently and follows the precedents you put into it. Been having loads of fun playing around with this thing...


This looks like the fan created program they said they are using. Theirs is probably "cleaned up" to only allow what they want to allow.
 

Won't work for me. My system is too slow and it shuts down....


too bad. It and sounded good.


Using a Bit map I had created a grid with then colored grid blocks that represented the sizes. I can piece it together....just not much to look at in the end. That program looked like it would print the map created which would have been awesome to use with adventure creation.....
 

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