[Dungeon] Top 30 Greatest Adventures Discussion (Spoilers)

Loved the list. I made my own Top Ten list for another messageboard a while ago, and I see a lot of overlap. I played many of those classic modules back in the early to mid 1980's, as will readily admit that nostalga for my college years may be clouding my judgement, but those modules sure were fun.

The article also had a list of the top 10 Dungeon Magazine modules. I'd enjoy seeing a discussion of that in a seaparate thread.
 

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One thing Wizards should do is update these top thirty to 3.5 edition. I'm not saying do a Return to or anything like that, just update the adventures to 3.5 edition and make appropriate monster selection when the CR is out of the scope of the adventure. It could help newcomers to the game see where the system came from and expand that shared knowledge base of adventures.

Of coruse that's assuming that pure nostalgia hasn't made this list really a "What I liked as a teenager" bit that doesn't play well now.
 

Don't know if it belongs in the list, but since it has never been mentioned in 7 pages of replies I'll do it: "Vecna Lives!" for GH. Was quite an epic one, imho.

Wizbane
 

JoeGKushner said:
One thing Wizards should do is update these top thirty to 3.5 edition.

I don't know about updating the top thirty, but I think updating and re-producing a few of them would do very well.

I've never run the G-D-Q series all the way through, for instance. I'd like to run them, I don't think I'd have any trouble finding new and old players to play them, and I don't want to do the work of converting them myself.

cheers,
 

Orcus said:
You didnt see Forge of Fury or many others that made the final list on my list.

Just for comment Orcus, I did find that Forge of Fury fits in very well with Tomb of Abysthor; A Black Dragon and Orcs living in some mines and all.

Aaron.
 

spacecrime.com said:
I don't know about updating the top thirty, but I think updating and re-producing a few of them would do very well.

I've never run the G-D-Q series all the way through, for instance. I'd like to run them, I don't think I'd have any trouble finding new and old players to play them, and I don't want to do the work of converting them myself.

I'd pay very good money for such a product. I suspect a lot of others would, too. I really wish WotC had done something like that for D&D's 30th birthday.

Which reminds me, Return to the Keep on the Borderlands was a module that came close to making me list. I really like it, and I think a 3e conversion would make a good jumping off point for an Eberron game. The NPC interactions, and the prospect of using the humanoids as allies, fits in well with Eberron's de-emphasis on alignments.
 

I'd love to see GDQ updated to 3E. The toughest part would be the demonweb (as in how much detail do you provide for all of those planar gates...).

Heck, even an update of only G & D would be welcome.
 

best adventure

well, i haven't nearly played them all, but Return to the Tomb of Horrors by Bruce Cordell gets my vote. it even reprinted the ORIGINAL Tomb and bundled it in the box set. Man, that adventure was huge, 2nd edition, sure, but fantastic...and friggin deadly.
 

If people want some of those classics updated, a signed paper petition wouldn't be a bad idea. I hear that even in these electronic days, that paper still has more weight than e-mail.
 

Narfellus said:
well, i haven't nearly played them all, but Return to the Tomb of Horrors by Bruce Cordell gets my vote. it even reprinted the ORIGINAL Tomb and bundled it in the box set.

When that came out, I said to Bruce, "I like everything about this adventure, except for the fact that you have to run your players through the original as part of it."
 

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