Whizbang Dustyboots
Gnometown Hero
I'd put Dungeon Mastering for Dummies, DMG2 and Magical Medieval Society: Western Europe ahead of Dungeon. Oh, and Robin Laws' book, too.Mark CMG said:Dragon has some good stuff in it but Dungeon is the single best resource for its cost a DM can have, bar none, IMO. Even if you never run an adventure from an issue, just reading them will make you a much, much better DM. I think mercule states it best, and most objectively, but I've played under a few DMs who suck so hard just getting a paper cut from a Dungeon magazine would have improved their games.
Reading an adventure won't make you a good DM as fast as those first two will, and the third has enough fluff for a lifetime.
I don't hate Dungeon, but I just don't believe reading adventures somehow alters the brain chemistry of the readers.