Lancelot said:If you're a DM, Dungeon is (in my opinion) a must-buy... or a must-subscribe. The value for money is tremendous. Each month, you get three modules. One is low-level (1st-5th), one is medium-level (6th-12th), and one is high-level (13th+). In addition, you get various campaign workbook materials in the back: design guides, random tables, adventure hooks, unkeyed maps.
Dragon is more hit-and-miss for me, hence I only buy those issues which appeal. It's the magazine for both players and DMs. Some issues, it'll be more geared towards DMs: new creatures, demon lord biographies, campaign settings. Other issues, it'll be more for players: new constructs for your wizard to create, prestige classes, new spells and feats. Most issues, it's a little bit of both.
Whizbang Dustyboots said:I know there's a lot of love for Dungeon on this board, but most adventures most months simply don't fit with the kind of thing I'd run. (Although the ones that do fit are really, really solid.) Take out the adventures, and you're left with a very thin magazine not worth the price.
I wouldn't describe Dungeon as a must-subscribe unless you run a lot of canned adventures. Otherwise, I'd say it's worth picking up only periodically. Cutting an adventure a month (which would upset the people who do run that many canned adventures) and adding more DM-targetted supplemental info would change my opinion, though.
To be fair, I actually get Dungeon mostly because I just like to read modules. I raided Dungeon adventures for stat-blocks and maps for a long time before I actually started running them wholesale in any quantity (with the coming of the Age of Worms).Whizbang Dustyboots said:I wouldn't describe Dungeon as a must-subscribe unless you run a lot of canned adventures. Otherwise, I'd say it's worth picking up only periodically. Cutting an adventure a month (which would upset the people who do run that many canned adventures) and adding more DM-targetted supplemental info would change my opinion, though.