Dungeonaday campaign/freeform combat playtest [PFRPG][OOC]


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GlassEye

Adventurer
I'm fine with the drunken pact & on the doorstep. And it seems that my PC will be a bit more local than others who've spoken up so far. Not from Brindenford but somewhere close, perhaps.
 

jkason

First Post
Rough draft / in progress sheet for my sorcerer:

Code:
[B]Name:[/B] Nathan Tchanlach
[B]Class:[/B] Sorcerer
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] None

[B]Str:[/B] 10  +0 (0p.)      [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 14  +2 (5p.)      [B]BAB:[/B] +0         [B]HP:[/B] 7/7 (1d6+1)
[B]Con:[/B] 13  +1 (3p.)      [B]CMB:[/B] +0         [B]ACP:[/B] 0 
[B]Int:[/B] 12  +1 (2p.)      [b]CMD:[/b] 12         [B]Spell Res:[/B] -
[B]Wis:[/B] 10  +0 (0p.)      [B]Speed:[/B] 30'      [B]Spell Save:[/B] -
[B]Cha:[/B] 18  +4 (10p.)     [B]Init:[/B] +4*       [B]Spell Fail:[/B] -

* +2 trait bonus (Reactionary)

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +2    +0    +0    +1   13
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 10

+1 AC Dodge

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +1         +1
[B]Ref:[/B]                       0    +2         +2
[B]Will:[/B]                      2    +0         +2

Special: +1 saves vs. divine spells (History of Heresy trait)


[B]Weapon                  Attack   Damage*    Critical[/B]
Dagger....................+0.....1d4...........19-20/x2
Dagger, thrown............+2.....1d4...........19-20/xt, range 10ft.
Sickle....................+0.....1d6...........x2
Light Crossbow............+2.....1d8...........19-20/x2, range 80 ft.

* +1 damage if Arcane Strike invoked

[B]Languages:[/B] 
Common
Celestial

[B]Abilities:[/B]

--Human--

* +2 ability of choice (CHA)
* Bonus feat
* Bonus skill point ea. level
* Choose favored class (Sorcerer, +1 skill point) 

--Sorcerer--

* Bonus Feat: Eschew Materials
* Cantrips at will
* Arcane spells:
     ~Known (cantrips/1st): 4/2
     ~Per Day (1st): 3+1 Cha
* Simple weapon proficiency
* Bloodline powers (Celestial)

--Celestial Bloodline--

* Heal is a class skill
* Arcana: summoned creatures get DR/evil = 1/2 sorc level (min 1, non-stacked)
* Heavenly Fire 3 + 4 CHA / day
    ~Range 30 feet
    ~Ranged touch attack
    ~1d4 dmg evil (+1 per 2 sorc levels)
    ~1d4 heal good (1/day/creature) (+1 per 2 sorc levels)
    ~Neutral: no effect


[b]Traits:[/b]
Reactionary: +2 trait bonus to Initiative
History of Heresy: +1 vs. divine spells (lost if taking a divine spellcasting class)

[B]Feats:[/B] 
Dodge (1st level)
Arcane Strike (human bonus)
Eschew Materials (Sorcerer bonus)

[B]Skill Points:[/B] 5      [B]Max Ranks:[/B] 1
[B]Skills                   Ranks  Mod  Class  Misc  Total[/B]

--Class (+3 bonus)--
Bluff......................1....+4....+3..........+8
Intimidate.................1....+4....+3..........+8
Know: Arcana...............1....+1....+3..........+5
Spellcraft.................1....+1....+3..........+5
Use Magic Device...........1....+4....+3..........+8


[B]Equipment:               Cost  Weight[/B]

--Worn / Carried--
Sickle....................6gp....2lb
Dagger....................2gp....1lb
Light Crossbow...........35gp....4lb
Bolts(10).................1gp....1lb
Backpack..................2gp....2lb
Belt pouch................1gp....1/2lb
Signal Whistle............8sp....--
Explorer's outfit..........--....--

--In Backpack--
Chalk (5).................5cp....--
Scroll case...............1gp....1/2lb
Flint & Steel.............1gp....--
Ink (1 oz.)...............8gp....--
Inkpen....................1sp....--
Parchment (5).............1gp....--
Trail rations (6).........3gp....6lb
Waterskin.................1gp....4lb
Torch (5).................5cp....5lb


[B]Total Weight:[/B]26lbs      [B]Money:[/B] 7gp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                33   66   100   200   500

[B]Age:[/B] 18
[B]Height:[/B] 5'11"
[B]Weight:[/B] 195lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Black
[B]Skin:[/B] Olive



[sblock=Appearance]Nathan is always slightly unkempt. His beard is never quite trimmed, his hair never quite neat, and his clothing generally rumpled and smudged with a stain or two. Despite this (or perhaps because of it, if one's inclined toward the devil-may-care nature of his grooming) Nathan cuts a striking figure: broad shoulders, square jaw, bright eyes with what can be a penetrating stare. And, if you can get him to show it off, a winning smile.[/sblock]
[sblock=Background]Nathan's mother, Irene, swore that his father was an angel who visited her one evening out in her father's field. Irene's father, Cantor--who was incidentally the pastor of their small village--simply believed that his headstrong teenaged daughter was telling lies to cover for her blasphomous dalliance with some randy farmer's son who hadn't the manhood to lay claim to his bastard child. He did not abondon his daughter, but he made life miserable for her, abusing her with both his words and his belt. Until--her repeated prayers for her angelic lover to return now unanswered for a full five years--she took her own life rather than live under the hateful thumb of her father.

Nathan was left in Cantor's care, and quickly learned that nothing he could do would ever please the man. Nathan was a living reminder of the lying harlotry of his mother, and his grandfather treated him as little better than a slave. Until, that is, on the boy's fifteenth birthday, when a flash of brilliance revealed Nathan's father, who was, indeed, angelic. Between the sight of the creature and witnessing Nathan's ability to speak its celestial tongue as if he were born to it, Cantor prostrated himself and begged forgiveness even as Nathan's angelic father told him of the glorious good his magical bloodline was destined to do.

But the boy-verging-on-manhood denounced both of them: Cantor for the abuse to which he subjected first Irene and then Nathan, and his celestial father for waiting until far too late to intervene. Nathan denounced any kind of allegiance to a higher being, and stuck out on his own.

Nathan's blood, however, seems rather difficult to forsake. For he has developed powers that are clearly more than human, and discovered a natural penchant for magic. And, honestly, for all that he denounces authority, he keeps somehow doing The Right Thing despite himself. Still, he continues to rebel against his background, even as he takes advantage of the magical powers his blood provides. [/sblock]

[sblock=Spells Known]Cantrips (at will): Detect Magic, Message, Dancing Lights, Prestidigitation
1st level(4/day, DC 15): Mage Armor, Magic Missle[/sblock]
 
Last edited:

HolyMan

Thy wounds are healed!
Druken pact at the doorstep is ok but since Yuin doesn't talk I may have been off to the side following the curious adventures then was allowed to join.

I do have a big stick after all :D

HM
 
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GlassEye

Adventurer
Druken pact at the doorstep is ok but since Yuin doesn't talk I may have been off to the side following the curious adventures then was allowed to join.

I do have a big stick after all :D

HM

"He drinks our beer and follows us around like a stray dog. We'd run 'im off but he carries a really big stick..."


Malvoisin, what character sheet format do you prefer?
 

Rhun

First Post
Druken pact at the doorstep is ok but since Yuin doesn't talk I may have been off to the side following the curious adventures then was allowed to join.


What's up with you and PCs that have problems, HolyMan? One arm; can't talk. what's next? :D
 


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