{Dungeoncraft] Campaign Question/Ideas

Angelsboi

First Post
Ok so i was rereading the old Dungeoncraft and it speaks of Hooks. I was thinking of the hooks:

1. Specific Race/Class (where everyone is a specific race or class) and i was thinking everyone starts at 2nd level and their first level must be psionic.

2. Situation (where an unusual situation that dominates the campaign setting) and i was thinking Mist covers the world (no, monsters are not being made in it nor is it being produced by a large Tree). Maybe a leak in the ethereal or the shadow planes or soemthing.

What do you all think?
 

log in or register to remove this ad


I was/am creating a world with a few hooks...

The world is basically a hostile environment - a nightmare where all your bad dreams come true. Nothing is ever what is seems. The world has moments of both magestic beauty and utter disgust. Sometimes it seems like it is out to break out mentally as well as physically.

Psionics are the magic of the day. DUNE-ish. Fertility is decreased forcing religious orders devoted entirely to conception. People huddle about in small, ancient strongholds that keep the shadows at bay. Wars are fought with assasins. Travel is difficult at best.

I hope that's the kind of stuff you were looking for.

Here's another one:
-a world dungeon - the whole campaign world is just one, big, unfriendly dungeon.
 

I've been putting something together with Dungeoncraft myself...

My knee-jerk reaction to your hook is concern that it might detract from the "fantastic" visuals of most fantasy settings. I think it would sterilize most descriptions and make everyone sick of concealment bonuses. ;)

Perhaps if you reduced the mist to "mist storms," or just a certain section of the world that is covered in mist, or both, then you can have your cake and eat it too. :)
 

Okay, in terms of making everyone a psionist, i can foresee one main problem - those who choose to continue on as psions or psi-warriors will instantly become much more powerful. If everyone has some form of psionic ability (does this extend to monster?) expect psionic combat to come into play much more often than it usually does. The absence of the non-psionic buffer will mean those who are good at it will dominate those who are bad at it.

Also, some players may hesitate on learning they have a class choice already made for them. Depends on your group really.

As another option, why not eliminate all other forms of magic bar psionists? Psionic's has options for both healing and combat abilities, so it can cover most of the "standard" things mages and clerics are expected to do.

I like the mist idea. Again, archers will become next to useless, but it'll really change the way other classes pick spells and abilities (in a world where vision is limited, fireball suddenly seems a much less enticing option). Spellcasters should buff up on concentration checks as most combat will be at close quarters. Blindfighting will probably be a very popular feat. It would depend mostly on the game mechanic's you're using for the mist.

My final piece of advice is to only ever apply your hook to a part of your world. The mist campaign largely taking place in a deep valley with many kingdoms, for example, or only covering a single, large island nation. That way, if the hook gets old, you can always move on to a new portion of the world, a new hook and a new idea.
 

Hrm. Mist Storms sounds kinda cool.

I just cant seem to think of any cool or decent hooks right now b/c my module is draining me.
 

2. Situation (where an unusual situation that dominates the campaign setting) and i was thinking Mist covers the world (no, monsters are not being made in it nor is it being produced by a large Tree). Maybe a leak in the ethereal or the shadow planes or soemthing.


See Daemonforge
 

Why? Whats in Daemon Forge? I havent checked it out b/c it just didnt seem appealing to me when i first heard about it.

Maybe i could do something involving the Zodiac??
 



Remove ads

Top