Artturi Laitakari
First Post
A typical monomyth story starts with a total nobody, 0 level character, and after 1-3 stories/movies, the guy is a total messiah.
Well, that is totally unrealistic. Only Ars Magica takes a realistic view on progression and characters grow in power in decades, not in a few or at worst, in one year.
D&D could easily start with 1st level characters and STOP progression right there, and reward characters with Magical items, and they would increase in power quite well, and fast. You could even rule out that magic that people channel does not exist, but you can only use magic through magic items!
(or limit progression to one level per active adventuring year).
You could basically play Wushu RPG and reward characters with magic items to let them grown in power.
(Wushu starts bad ass stats so those should be limited somehow).
As I am not the first person to think of this, can anyone point me to a game like this?
Well, that is totally unrealistic. Only Ars Magica takes a realistic view on progression and characters grow in power in decades, not in a few or at worst, in one year.
D&D could easily start with 1st level characters and STOP progression right there, and reward characters with Magical items, and they would increase in power quite well, and fast. You could even rule out that magic that people channel does not exist, but you can only use magic through magic items!
(or limit progression to one level per active adventuring year).
You could basically play Wushu RPG and reward characters with magic items to let them grown in power.
(Wushu starts bad ass stats so those should be limited somehow).
As I am not the first person to think of this, can anyone point me to a game like this?