Dungeons & Dragons 2024 Player's Handbook Is Already Getting Errata

goliath hed.jpg


The 2024 Player's Handbook on D&D Beyond contains several updates to the new revised 5th edition ruleset. Early access users of D&D Beyond who have also obtained a physical copy of the 2024 Player's Handbook have noticed several minor differences between the digital and physical copy, assumably due to soon-to-be-released errata. Notably, the following changes have been spotted:
  • Giant Insect spell contains a clarification on its HP (the physical edition states that the summoned insect has an HP of 30+10 for each level in the spell slot used to cast the spell; the digital version states 30+10 for every level above 4th level),
  • Shields now require the Utilize action to don or doff
  • Goliath's Powerful Build now specifies that it grants Advantage on ability checks to end the Grappled Condition instead of saving throws.
  • True Polymorph's spell description no longer states that the spell effects end if its target's temporary hit points run out.
  • The Telekinetic feat now specifies that it grants an increased range to the use of Mage Hand instead stating that you can cast Mage Hand at a further distance away.
Notably, Wizards of the Coast has not released an official errata document for the Player's Handbook, although they may be holding out until the book's full release on September 17th.
 

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Christian Hoffer

Christian Hoffer

I would argue the natural language of the stealth paragraph does imply an "active check", it certainly sounds active in the language.

Now I truly think they meant it to be a "passive or active perception check", but when I read the paragraph that is not how it sounds to me. It sounds like "you need to take an action and roll an actual perception check".

So "crystal clear" it is not imo.
The thing is, it’s still entirely possible to get a check high enough not to be seen whilst right in front of someone, even if it does include passive Perception (which I am quite confident it is meant to).
 

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So whenever they make these updates now, is there a changelog or are they all stealth hotfixes and you have to check every day to see if they changed how something works so that you're playing with the same rules as the rest of the table is expecting?
 

Goliath powerful build is fixed
Yep. I mentioned that in post #2!

So whenever they make these updates now, is there a changelog or are they all stealth hotfixes and you have to check every day to see if they changed how something works so that you're playing with the same rules as the rest of the table is expecting?
Hopefully they’ll publish an official errata document soon.

Now they have made some stealth hot fixes without telling anyone in the past, but those were all very minor things. Everything major has always gotten either a proper errata sheet you can print out and stick in your physical book or an article highlighting the changes.
 

"With the Hide action, you try to conceal yourself. To do so, you must succeed on a DC 15 Dexterity (Stealth) check while you’re Heavily Obscured or behind Three-Quarters Cover or Total Cover, and you must be out of any enemy’s line of sight; if you can see a creature, you can discern whether it can see you.


On a successful check, you have the Invisible condition. Make note of your check’s total, which is the DC for a creature to find you with a Wisdom (Perception) check.


The condition ends on you immediately after any of the following occurs: you make a sound louder than a whisper, an enemy finds you, you make an attack roll, or you cast a spell with a Verbal component."

It doesn't specifically say whether it's Passive or Active for the Perception check by the enemy to find you, but there is a Perception check involved.
It also say nothing about becoming inaudible. All it does is making you "invisible while nobody is looking at you".
 

In my ~10 years of running 5e, having a caster lose concentration is fairly rare. It's pretty easy to make it so you can't fail the baseline DC 10 check, and it's also rare to face more than 22 points of damage in one go until you get to high levels.
Which is why I'm extremely disappointed they made feats baseline with no option to play without that bs.
 

Disagree... its pretty clearly running on the mantra of 5e... where a check is only used when there is uncertainty. Everyone is of course free to run it however they like...
Unfortunately, this boat has sailed. The addition of clearly defined actions like "Study" and "Influence" clearly communicates that they're trying to strip away all the need for DM adjudication and turning the skills system into some kind of predefined buttons for the players to push.
 



I don't want every party to dip rogue and have pass without trace.

Like for some parties, sure. But it shouldn't be the dominant strategy.
I can't say that I've ever had every member of a party dip rogue in a 5e game. There's usually at least one character in noisy armor, and they only send a scout ahead half the time- theres a lot of danger involved. My tables do occasionally try to get surprise but it's far from their first thought... Although I guess if you have a "combat as war" group mentality then yeah you'd want 5e surprise every chance you can get. The 5e 2024 surprise is pretty tame.
 

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